Dan Houser, co-founder of Rockstar and lead writer on Grand Theft Auto and Red Dead Redemption, has been exploring the similarities between Victorian literature and modern open-world games. He believes that both share a common thread in their world-building and immersive storytelling. Just as authors like Dickens, Zola, and Tolstoy created richly detailed worlds, Houser aims to achieve a similar sense of realism in his own games.
Houser notes that the sense of structure in Victorian novels, such as the use of shaggy dog stories, can be applied to open-world game design. He also emphasizes the importance of physicality in storytelling, citing Dickens' and Tolstoy's focus on realistic, tangible experiences.
This approach was evident in Red Dead Redemption 2, which Houser describes as a "novelistic" experience that aimed to capture the feeling of 19th-century life and death. By merging elements from Middlemarch, Sherlock Holmes, and cowboy pulp fiction, Houser achieved a unique tone that blended realism with fantastical elements.
Houser's fascination with Victorian literature extends beyond game design, as he has recently started exploring novel-writing and podcasting through his new company, Absurd Ventures. His work on A Better Paradise, an online game series set in a vast virtual world, demonstrates his interest in combining immersive storytelling with the freedom of open-world exploration.
The parallels between Houser's approach to game design and Victorian literature raise interesting questions about the evolution of narrative video games. By embracing elements from classic literature, Houser is pushing the boundaries of what is possible in open-world game design, offering a fresh take on immersion and storytelling that blends the old with the new.
Houser notes that the sense of structure in Victorian novels, such as the use of shaggy dog stories, can be applied to open-world game design. He also emphasizes the importance of physicality in storytelling, citing Dickens' and Tolstoy's focus on realistic, tangible experiences.
This approach was evident in Red Dead Redemption 2, which Houser describes as a "novelistic" experience that aimed to capture the feeling of 19th-century life and death. By merging elements from Middlemarch, Sherlock Holmes, and cowboy pulp fiction, Houser achieved a unique tone that blended realism with fantastical elements.
Houser's fascination with Victorian literature extends beyond game design, as he has recently started exploring novel-writing and podcasting through his new company, Absurd Ventures. His work on A Better Paradise, an online game series set in a vast virtual world, demonstrates his interest in combining immersive storytelling with the freedom of open-world exploration.
The parallels between Houser's approach to game design and Victorian literature raise interesting questions about the evolution of narrative video games. By embracing elements from classic literature, Houser is pushing the boundaries of what is possible in open-world game design, offering a fresh take on immersion and storytelling that blends the old with the new.