Dan Houser on Victorian novels, Red Dead Redemption and redefining open-world games

Dan Houser, co-founder of Rockstar and lead writer on Grand Theft Auto and Red Dead Redemption, has been reflecting on the similarities between Victorian novels and modern open-world games. He argues that both share a similar goal: to create an immersive experience that feels like "virtual reality." For Houser, this is about creating a sense of presence in the game world, much like Dickens did with his descriptive writing.

Houser points out that Grand Theft Auto games are structured similarly to Victorian novels, with a sprawling narrative that unfolds over time. He also notes that these stories often have a realist tone and physicality, drawing on the literary traditions of authors like Thackeray and Zola.

Red Dead Redemption 2 is a prime example of this approach, with Houser himself listening to the audiobook of Middlemarch while working on the game's dialogue. He wanted to capture the feeling of being in a 19th-century world, complete with its own unique tone and style.

Houser sees his work as a way of redefining what open-world games can do in terms of storytelling. By drawing on literary traditions, he aims to create experiences that feel more immersive and engaging.

This approach is not without controversy, however. Some critics have argued that Rockstar's games often prioritize realism over nuance, with characters feeling less like real people than archetypes. Houser acknowledges this criticism, but argues that his goal is to create a sense of depth and complexity in the game world, rather than simply mimicking reality.

Ultimately, Houser believes that there are similarities between Victorian literature and modern open-world games that can be leveraged to create something new and exciting. By drawing on these literary traditions, he hopes to push the boundaries of what is possible in gaming and create experiences that feel truly immersive and engaging.

As a journalist, I was struck by the parallels between Houser's approach and the way that authors like Dickens and Thackeray used their writing to explore complex social issues. By taking a similar approach with his games, Houser is able to create experiences that not only entertain but also provoke thought and reflection.

It will be interesting to see how Houser's new ventures, including Absurd Ventures and A Better Paradise, redefine the notion of open-world games for the 21st century. As someone who has been following his work with interest, I am excited to see where this journey takes him next.
 
๐Ÿค” The way Dan Houser is looking at Rockstar's games as a form of immersive storytelling reminds me of when we were all still playing those old-school adventure games on PC ๐Ÿ–ฅ๏ธ. It was like you're living in the game, and you couldn't just put it down. I love how he draws inspiration from Victorian novels - it shows that he's not just about mindless violence and chaos ๐Ÿคทโ€โ™‚๏ธ. It's actually making me think about what games could be doing more to draw players into their worlds and make them care about the characters ๐Ÿ‘ฅ. Red Dead Redemption 2 is still one of my fave games, and I can see how Middlemarch would've been a huge influence on its writing style ๐Ÿ“š. Can't wait to see what Houser does next with his new ventures!
 
I THINK IT'S REALLY COOL HOW DAN HOUSER IS TAKING INSPIRATION FROM VICTORIAN NOVELS AND TRYING TO APPLY THAT TO OPEN-WORLD GAMES!!! ๐Ÿคฏ HE'S GOT A POINT ABOUT CREATING AN IMMERSIVE EXPERIENCE THAT FEELS LIKE "VIRTUAL REALITY" - IT'S ALL ABOUT GETTING YOU INTO THE GAME WORLD AND MAKING YOU FEEL LIKE YOU'RE REALLY THERE! ๐Ÿ’ฅ
 
Wow! ๐Ÿ‘Š๐ŸŽฎ Interesting that Dan Houser is drawing inspiration from Victorian novels when it comes to creating immersive experiences in games like Red Dead Redemption 2. I mean, who wouldn't want to feel like they're actually living in the Wild West? ๐Ÿค  The fact that he was listening to an audiobook of Middlemarch while working on the dialogue is just genius. It's no wonder his games are so realistic and engaging... but what do you think about the criticism that Rockstar prioritizes realism over nuance?
 
I gotta say, I'm kinda curious about Dan Houser's idea of drawing inspiration from Victorian novels in modern open-world games ๐Ÿค”. Like, it makes sense that he'd want to create an immersive experience that feels like virtual reality - we've all been there where you just wanna be in the game world ๐Ÿ˜‚.

But at the same time, I'm not sure if it's a bad thing or a good thing that his games are structured like Victorian novels. Like, on one hand, it's cool to see a connection between old and new ๐Ÿ“š. On the other hand, some of Rockstar's games can feel kinda... heavy-handed? ๐Ÿ’ฅ

I think what really interests me is how Houser sees his work as a way of pushing the boundaries of open-world games in terms of storytelling. I mean, if he's drawing inspiration from Dickens and Thackeray, that's got to be some serious skill ๐Ÿ™Œ.

But what do you guys think? Do you see any similarities between Victorian novels and modern open-world games, or am I just reading too much into this? ๐Ÿค”
 
I THOUGHT IT WAS COOL HOW DAN HOUSER IS TAKING INSPIRATION FROM VICTORIAN NOVELS AND APPLYING IT TO MODERN OPEN-WORLD GAMES!!! ๐Ÿคฏ๐Ÿ’ป HE'S GOT A POINT ABOUT CREATING AN IMMERSIVE EXPERIENCE THAT FEELS LIKE "VIRTUAL REALITY" - I MEAN, WHO DOESN'T LOVE GETTING LOST IN A WELL-WRITTEN STORY OR GAME?!? ๐Ÿ˜Ž AND THE WAY HE'S DRAWING ON LITERARY TRADITIONS LIKE DICKEYS AND THACKERY IS GENIUS!!! IT'S ALL ABOUT CREATING A SENSE OF PRESENCE IN THE GAME WORLD, JUST LIKE THEY DID WITH THEIR WRITING. I'M EXCITED TO SEE HOW THIS WILL PLAY OUT WITH HIS NEW VENTURES AND IF HE'LL BE ABLE TO PUSH THE BOUNDARIES OF WHAT GAMES CAN DO! ๐ŸŽฎ๐Ÿ‘€
 
I'm kinda fascinated by Dan Houser's take on Victorian novels and modern open-world games ๐Ÿค”. I mean, can you think of a better way to describe the feeling of being in a sprawling city like Liberty City? He's onto something with this immersive experience vibe... but at the same time, I do worry that he might be getting too caught up in trying to recreate reality rather than creating his own unique world ๐Ÿคทโ€โ™‚๏ธ. Still, I'm all for exploring new ways to tell stories in games โ€“ it's an area where I feel like we're still really scratching the surface...
 
I'm so down with Dan Houser's approach ๐Ÿคฉ! I mean, think about it - Victorian novels are all about creating an immersive experience for the reader, and now we're talking about doing the same thing in open-world games? It's genius! The way he draws parallels between the two is spot on. I love how Red Dead Redemption 2 brought that same level of realism and tone to the gaming world. And yeah, some people might say it's too realistic, but that's what makes it so engaging for me - it feels like a whole different world ๐ŸŒ. Can't wait to see where Houser takes this next!
 
I think it's pretty interesting that Dan Houser is drawing inspiration from Victorian novels when it comes to creating immersive experiences in open-world games. But can we really compare a game like GTA to a classic novel? Is it fair to say that the line between reality and fantasy is getting blurred in games, and some people might be uncomfortable with that? On the other hand, I think it's dope how Houser is pushing the boundaries of storytelling in gaming... ๐Ÿ˜Š
 
๐Ÿค– just learned that Dan Houser is trying to make open world games more like those old Victorian novels ๐Ÿ“š๐Ÿ˜’ sounds like a good idea but also kinda creepy? ๐Ÿค” imagine immersing yourself in a 19th century world while gaming, it's like living through your fave book ๐Ÿ“–๐Ÿ˜ฒ and yeah I can see how that could be immersive... for some people, maybe ๐Ÿ˜ด what about those who get bored with the same old storylines? ๐Ÿคทโ€โ™‚๏ธ
 
I gotta say, Dan Houser is a genius! ๐Ÿคฏ He's on to something big by drawing inspiration from Victorian novels and using it to shape the storytelling in his games. It's like he's taking these classic stories and modernizing them for our times, making them feel fresh and relevant again.

And I love how he's not afraid to get into the nitty-gritty of what makes a good story work. He's talking about creating a sense of presence in the game world, just like Dickens did with his writing. That's some next-level stuff right there!

Plus, it's cool to see someone acknowledging that maybe their games aren't always perfect and that they can be hit-or-miss. But instead of getting defensive, he's using criticism as an opportunity to improve and push the boundaries even further.

I'm hyped to see what Houser has in store for us next! ๐ŸŽฎ๐Ÿ’ฅ
 
omg u gotta read dis! so dan houser from rockstar r like "hey we can learn from victorian novels" lol. he says both have that goal of makin u feel like ur in a whole different world ๐ŸŒ. like, dickens did all this awesome descriptive writin and houser's all like "yo let me do dat 4 games"

i gotta admit, it makes sense. grand theft auto is kinda like a long novel with lots of storylines goin on. and red dead redemption 2 r the real deal. i mean who needs audiobooks when u got houser listenin to middlemarch while writin game dialogue ๐ŸŽง

some ppl might say rockstar's games r too realistic, but houser's all like "nuh uh" he wants depth n complexity in his game worlds, not just realism. and i can see that. it's all about creatin an immersive experience ๐Ÿคฏ.

anyway, houser's doin some new tings w/ absurd ventures n a better paradise, n i'm low-key hyped to c what happens next ๐Ÿ”ฅ
 
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