Four months and 40 hours later: my epic battle with 2025's most difficult video game
I'll never forget the feeling of being consumed by a debilitating pain that left me unable to think straight, type, or even sleep. It was as if my entire body had become a war zone, with burning, zapping sensations emanating from behind my shoulder blade and radiating down to my fingers. The diagnosis of brachial neuritis, inflammation of the nerve path that travels from the base of your neck down to your hand, left me feeling defeated and helpless.
But little did I know, this was just the beginning of an epic battle with 2025's most difficult video game, Hollow Knight: Silksong. The Australian developer Team Cherry had been working on this sequel for years, and its release in August marked the perfect opportunity to test my resolve.
As I embarked on this journey, I realized that difficult games require tenacity and resilience. And that's exactly what I needed – a state of mind that would allow me to push through the frustration, failure, and pain. But, as it turned out, this was not going to be an easy ride.
Silksong is a work of obsession, with an extraordinary level of detail that transported me to a dark, eerie world where bugs had been making pilgrimages to a corrupted underground kingdom for untold generations. The game's atmosphere was reminiscent of Dante's Inferno, with Hornet, the player character, navigating through a twisted landscape filled with treacherous obstacles and punishing guardians.
But, as I struggled to progress through the game, I was reminded that pain is not something that can be overcome with sheer determination. My physical suffering had taught me that, and now I needed to learn how to cope with it in a way that didn't involve pushing myself to the limit.
So, I took a step back and began to read everything I could find on modern pain science. It was a humbling experience, to say the least – acknowledging pain as the brain's danger signal and learning to live with it, rather than trying to overcome it, was a revelation. By modifying my life around my limitations and accepting that I couldn't do things slowly, I started to feel like I could actually make progress.
After four months and 40 hours of playing Silksong, I've done almost everything there is to do in the game. And, although I still have some challenges left ahead, I'm confident that I'll be able to overcome them. The journey has taught me that there doesn't need to be a point to suffering – it's not always about perseverance and eventual redemption – but rather about learning to work around it.
As I look back on this experience, I realize that video games can teach us valuable lessons about life itself. They may not solve our problems or make pain disappear, but they can show us the way forward, one difficult level at a time.
I'll never forget the feeling of being consumed by a debilitating pain that left me unable to think straight, type, or even sleep. It was as if my entire body had become a war zone, with burning, zapping sensations emanating from behind my shoulder blade and radiating down to my fingers. The diagnosis of brachial neuritis, inflammation of the nerve path that travels from the base of your neck down to your hand, left me feeling defeated and helpless.
But little did I know, this was just the beginning of an epic battle with 2025's most difficult video game, Hollow Knight: Silksong. The Australian developer Team Cherry had been working on this sequel for years, and its release in August marked the perfect opportunity to test my resolve.
As I embarked on this journey, I realized that difficult games require tenacity and resilience. And that's exactly what I needed – a state of mind that would allow me to push through the frustration, failure, and pain. But, as it turned out, this was not going to be an easy ride.
Silksong is a work of obsession, with an extraordinary level of detail that transported me to a dark, eerie world where bugs had been making pilgrimages to a corrupted underground kingdom for untold generations. The game's atmosphere was reminiscent of Dante's Inferno, with Hornet, the player character, navigating through a twisted landscape filled with treacherous obstacles and punishing guardians.
But, as I struggled to progress through the game, I was reminded that pain is not something that can be overcome with sheer determination. My physical suffering had taught me that, and now I needed to learn how to cope with it in a way that didn't involve pushing myself to the limit.
So, I took a step back and began to read everything I could find on modern pain science. It was a humbling experience, to say the least – acknowledging pain as the brain's danger signal and learning to live with it, rather than trying to overcome it, was a revelation. By modifying my life around my limitations and accepting that I couldn't do things slowly, I started to feel like I could actually make progress.
After four months and 40 hours of playing Silksong, I've done almost everything there is to do in the game. And, although I still have some challenges left ahead, I'm confident that I'll be able to overcome them. The journey has taught me that there doesn't need to be a point to suffering – it's not always about perseverance and eventual redemption – but rather about learning to work around it.
As I look back on this experience, I realize that video games can teach us valuable lessons about life itself. They may not solve our problems or make pain disappear, but they can show us the way forward, one difficult level at a time.