From final boss battles to the dangers of open-world bloat, TV and film can learn a lot from video games

The lines between video games, TV, and film have blurred in recent years, with each influencing the others in profound ways. The advent of streaming services has made it easier for game creators to explore new formats, leading to the development of immersive cinematic experiences that blur the boundaries between interactive and non-interactive entertainment.

One notable example is the Fallout TV show, which has been praised for its faithful adaptation of the video game's dark and gritty tone. Similarly, Marvel movies now often feel like video games in terms of their pacing and mood. However, not all adaptations are successful. The final season of Stranger Things was criticized for its convoluted plot, numerous characters, and meandering pace, which felt more akin to an open-world game than a traditional TV series.

The problem with many modern TV shows and films is that they can feel like loading up an open-world game that you haven't played in months. With too many new locations to explore, characters to keep track of, and plot twists to absorb, the experience becomes overwhelming and tedious. The painfully long epilogue of Stranger Things' final season was particularly egregious, rivaling the interminable post-game hours of Red Dead Redemption 2.

In contrast, some games are embracing the absurdity and meta-humor of modern gaming culture. Indika, a surreal game about a young nun questioning her faith, features conversations with the devil that feel like they could be straight from a video game. The game's existence is often described as "pointless" and "useless," but it's precisely this kind of self-aware, anti-gamer sentiment that can be refreshing in an industry that often takes itself too seriously.

Ultimately, the key to creating engaging TV shows and films that feel like video games lies in finding a balance between spectacle, pace, and narrative coherence. While some may argue that games are the lower form of entertainment, embracing the excitement, dynamism, and interactivity of gaming can elevate the medium as a whole.
 
I'm so over these super long seasons on TV now ๐Ÿคฏ I mean, I get it, we want to see more characters and plot twists, but come on! It's like they're trying to cram too much into 8 or 9 episodes. And don't even get me started on the epilogue... ugh, my brain was going to die from all those hours of info dump ๐Ÿ’€ I'd rather play a game with a bunch of random quests and side missions than watch an entire season just to find out what happened to some character that's been introduced in the 5th episode ๐Ÿคช But seriously, if devs can make it work like Indika does (i.e. making fun of itself), maybe we should try to do the same with TV shows? Less serious all the time and more meta humor, that's my two cents ๐Ÿ˜Š
 
I mean, it's crazy how much TV shows and movies have changed over the years... like, who would've thought we'd be comparing them to open-world games now ๐Ÿคฏ. And yeah, Stranger Things' final season was pretty meh for me too - I feel like I need a flowchart just to keep track of all those characters ๐Ÿ“Š. But seriously, Indika is kinda genius? Like, who else makes a game that's so self-aware it's almost cringeworthy, and somehow that works ๐Ÿคฃ. I think the key takeaway here is that games are teaching TV shows and movies how to have fun again... not that I need more games in my life or anything ๐Ÿ˜‚.
 
I'm so over how many shows and movies are trying to cram too much into one season or movie ๐Ÿคฏ. It's like they're trying to be open-world games with cutscenes! I mean, I love a good puzzle or mystery in a game, but when it's stretched out across 8 episodes or an hour-long finale... ugh. And don't even get me started on the pacing ๐Ÿ•ฐ๏ธ. A good video game knows how to build tension and release it slowly, but TV shows and movies just seem to rush through everything like they're trying to beat a difficult level.

At the same time, I love that some games are embracing their absurdity and meta-humor ๐Ÿ˜‚. Like Indika, it's so refreshing to see a game that knows it's not supposed to be taken seriously. Maybe we need more of that in TV and film? A little self-awareness and playfulness wouldn't hurt ๐Ÿคฃ. But overall, I think the key is finding that balance between spectacle, pace, and narrative coherence. Let's make some great entertainment that feels like a well-designed game ๐ŸŽฎ!
 
omg i am so done with these super long epilogues ๐Ÿ™„ they literally feel like post-game credits in a game you spent 50 hours playing ๐Ÿ˜ฉ but at the same time, i love how some games are embracing the meta-humor and absurdity of gaming culture ๐Ÿคฃ indika sounds like my kinda vibe lol it's all about finding that balance between spectacle, pace, and narrative coherence for me
 
I gotta say, I'm loving how these TV shows and films are pushing the boundaries, but at the same time, I think it's crazy how some of them still manage to be a total snooze fest ๐Ÿคฏ๐Ÿ˜ด I mean, who needs that many characters and plot twists? It's like they're trying to recreate the entire world of Skyrim in one episode ๐Ÿฐ๐Ÿ‘‘

On the other hand, games like Indika are doing something super cool - embracing their own absurdity and self-awareness. It's like they're winking at the player and saying, "Hey, we know you're not taking us seriously, but just roll with it" ๐Ÿ˜œ๐Ÿ‘€.

And I gotta agree with the writer, finding that balance between spectacle, pace, and narrative coherence is key to making these TV shows and films truly engaging. No more interminable epilogues or boring character arcs! ๐Ÿ’ฅ
 
I'm kinda feeling meh about how some TV shows and movies are trying to be like video games now ๐Ÿค”. I mean, don't get me wrong, it's cool that creators are experimenting with new formats and stuff, but sometimes it feels like they're just copying gameplay mechanics instead of telling a good story ๐ŸŽฎ. Like, Stranger Things' final season was so convoluted and slow-paced that I had to take breaks from watching it because my brain was getting overwhelmed ๐Ÿคฏ. It's all about finding that balance between excitement and coherence, you know? If they can pull it off, it could be really cool ๐Ÿ˜Ž.
 
I think it's wild how TV shows and films have become so convoluted lately ๐Ÿคฏ. I mean, who needs to follow 10+ characters at once? ๐Ÿ™„ And don't even get me started on those epilogue scenes that just drag on forever ๐Ÿ˜ด. But, you know what would be kinda cool? If some filmmakers took a cue from games and made their stories a little more interactive, with branching narratives or player choice ๐Ÿค”. That'd keep viewers on the edge of their seats! ๐Ÿ’ฅ And let's not forget those indie devs who are pushing the boundaries of what we consider "good" entertainment โ€“ Indika is like that weird cousin at the family reunion, but in a good way ๐Ÿ˜‚. Anyways, I think finding that sweet spot between spectacle and narrative coherence would be key ๐Ÿ”‘.
 
I totally agree with this comment ๐Ÿคฏ, I mean think about it, if you're already invested in a game world or universe, why make me watch an entire season to catch up? It's like, I get it, there are some great shows and movies out there, but sometimes it feels like they're just trying too hard to be all things to all people ๐Ÿคฆโ€โ™‚๏ธ.

I mean, what's wrong with a good ol' fashioned 2-hour episode of TV? You know, where you can just sit back and enjoy the ride without feeling like you need to keep track of every single character or plot twist? It's like, I'm trying to relax here, not try to beat a hard mode level ๐Ÿ˜‚.

And don't even get me started on the whole "meta-humor" thing ๐Ÿคช. I mean, I love a good joke as much as the next guy, but when it feels like the show is just winking at me and saying "oh look, we're being meta!" it can be kind of annoying.

I think what's missing here is some good ol' fashioned storytelling, you know, where people are trying to tell a compelling story without overcomplicating things ๐Ÿ“š. Not that I'm saying games can't do this too, but sometimes it feels like the TV and movie industry is just trying to keep up with gaming culture rather than forging its own path ๐Ÿ’ป.

Anyway, what's your take on all this? Do you think we'll ever get a good balance between spectacle and storytelling in TV and movies? ๐Ÿค”
 
I mean... it's wild how much our screens have changed ๐Ÿ˜…. I think what's really missing is that personal touch, you know? It feels like we're losing sight of making stories that are just good enough, not trying to cram in every last Easter egg or obscure reference ๐Ÿค”. Like Stranger Things went from being this awesome nostalgic show to feeling so bloated and overhyped after season 3 ๐Ÿ“บ. Meanwhile, games like Indika are all about embracing the weirdness and just having fun with it - it's like they're saying "screw it, we don't have to be serious all the time" ๐Ÿคช. It's a funny contrast, but I think that's what we need more of in our entertainment: less trying to outdo each other and more letting people enjoy themselves ๐Ÿ˜Š.
 
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