The lines between video games, TV, and film have blurred in recent years, with each influencing the others in profound ways. The advent of streaming services has made it easier for game creators to explore new formats, leading to the development of immersive cinematic experiences that blur the boundaries between interactive and non-interactive entertainment.
One notable example is the Fallout TV show, which has been praised for its faithful adaptation of the video game's dark and gritty tone. Similarly, Marvel movies now often feel like video games in terms of their pacing and mood. However, not all adaptations are successful. The final season of Stranger Things was criticized for its convoluted plot, numerous characters, and meandering pace, which felt more akin to an open-world game than a traditional TV series.
The problem with many modern TV shows and films is that they can feel like loading up an open-world game that you haven't played in months. With too many new locations to explore, characters to keep track of, and plot twists to absorb, the experience becomes overwhelming and tedious. The painfully long epilogue of Stranger Things' final season was particularly egregious, rivaling the interminable post-game hours of Red Dead Redemption 2.
In contrast, some games are embracing the absurdity and meta-humor of modern gaming culture. Indika, a surreal game about a young nun questioning her faith, features conversations with the devil that feel like they could be straight from a video game. The game's existence is often described as "pointless" and "useless," but it's precisely this kind of self-aware, anti-gamer sentiment that can be refreshing in an industry that often takes itself too seriously.
Ultimately, the key to creating engaging TV shows and films that feel like video games lies in finding a balance between spectacle, pace, and narrative coherence. While some may argue that games are the lower form of entertainment, embracing the excitement, dynamism, and interactivity of gaming can elevate the medium as a whole.
One notable example is the Fallout TV show, which has been praised for its faithful adaptation of the video game's dark and gritty tone. Similarly, Marvel movies now often feel like video games in terms of their pacing and mood. However, not all adaptations are successful. The final season of Stranger Things was criticized for its convoluted plot, numerous characters, and meandering pace, which felt more akin to an open-world game than a traditional TV series.
The problem with many modern TV shows and films is that they can feel like loading up an open-world game that you haven't played in months. With too many new locations to explore, characters to keep track of, and plot twists to absorb, the experience becomes overwhelming and tedious. The painfully long epilogue of Stranger Things' final season was particularly egregious, rivaling the interminable post-game hours of Red Dead Redemption 2.
In contrast, some games are embracing the absurdity and meta-humor of modern gaming culture. Indika, a surreal game about a young nun questioning her faith, features conversations with the devil that feel like they could be straight from a video game. The game's existence is often described as "pointless" and "useless," but it's precisely this kind of self-aware, anti-gamer sentiment that can be refreshing in an industry that often takes itself too seriously.
Ultimately, the key to creating engaging TV shows and films that feel like video games lies in finding a balance between spectacle, pace, and narrative coherence. While some may argue that games are the lower form of entertainment, embracing the excitement, dynamism, and interactivity of gaming can elevate the medium as a whole.