The rise of "millennial cringe" games is an intriguing phenomenon, where developers are embracing the awkwardness and nostalgia of the 2000s. These games, often set in college or university environments, tap into the experiences of millennials who grew up without the internet but came of age online.
A prime example is Perfect Tides: Station to Station, a point-and-click adventure game that follows the story of Mara, a student and young writer working in her college library. The game's earnestness and attention to detail recreate the college experience, with characters quoting pretentious texts, awkward interactions, and stilted phone calls.
This genre is part of a long tradition of coming-of-age stories that emerge from every generation. "Emerging adulthood" โ a concept coined by psychologist Jeffrey Arnett in 2000 โ refers to the extended period of identity formation between 18 and 29 years old. Games like Perfect Tides are reimagining this stage of life, offering a nostalgic look at what it meant to be young and figuring out one's place in the world.
What sets these games apart is their specificity. The year, setting, and protagonist's experiences all combine to create an immersive experience that feels deeply human and personal. While younger generations may find millennial cringe embarrassing now, these games aim to recapture a bygone era without judgment, instead embracing its awkwardness as an essential part of the human experience.
For those interested in exploring more games like Perfect Tides, there's Am I the Baddie?, a Wii Sports-style party game, and Space Warlord Baby Trading Simulator, a satirical strategy game that pokes fun at capitalist excess.
A prime example is Perfect Tides: Station to Station, a point-and-click adventure game that follows the story of Mara, a student and young writer working in her college library. The game's earnestness and attention to detail recreate the college experience, with characters quoting pretentious texts, awkward interactions, and stilted phone calls.
This genre is part of a long tradition of coming-of-age stories that emerge from every generation. "Emerging adulthood" โ a concept coined by psychologist Jeffrey Arnett in 2000 โ refers to the extended period of identity formation between 18 and 29 years old. Games like Perfect Tides are reimagining this stage of life, offering a nostalgic look at what it meant to be young and figuring out one's place in the world.
What sets these games apart is their specificity. The year, setting, and protagonist's experiences all combine to create an immersive experience that feels deeply human and personal. While younger generations may find millennial cringe embarrassing now, these games aim to recapture a bygone era without judgment, instead embracing its awkwardness as an essential part of the human experience.
For those interested in exploring more games like Perfect Tides, there's Am I the Baddie?, a Wii Sports-style party game, and Space Warlord Baby Trading Simulator, a satirical strategy game that pokes fun at capitalist excess.