The latest gaming sensation, Arc Raiders, has taken the multiplayer world by storm, with players flocking to its dystopian landscape of hostile drones and military robots. But amidst the excitement, a more sinister issue has emerged: the use of generative AI in game development.
Proponents of the technology claim that it empowers smaller developers to create more games than they could before, but critics argue that it's a recipe for disaster. The use of AI-generated text-to-speech voices, trained on real actors, has sparked concerns about artistic integrity and exploitation.
The game's success has made some companies sit up and take notice, with Epic's Tim Sweeney extolling the virtues of generative AI in games, citing its potential to "transform gaming". But others are more skeptical. Journalists and developers are warning that the use of AI-generated content is a slippery slope, where humans are replaced by machines and creativity is sacrificed for efficiency.
The debate has reached a fever pitch, with some players and developers calling for greater transparency and accountability when it comes to the use of AI in games. Others are simply unsure what the future holds, with some questioning whether they should pay the same price for games that include lower-quality, machine-generated art and voices.
Meanwhile, other titles have made headlines, including a band of modders who've brought Sony's cancelled shooter Concord back to life – albeit with Sony issuing take-down notices for gameplay footage shared on YouTube. And finally, the nominations for December's Game Awards have been announced, led by Ghost of Yōtei and Clair Obscur: Expedition 33.
But amidst all the chaos, one question lingers: is there a video game universe you'd want to inhabit? The Elder Scrolls' Cyrodiil comes to mind – its comfortingly conquerable world would be a welcome respite from the harsh realities of our own. And what about Azeroth's World of Warcraft? Too treacherous, or just too colourful?
As we navigate this brave new world of AI-generated games, one thing is certain: it's going to be a wild ride. So grab your controller, strap yourself in, and let's dive headfirst into the unknown.
Proponents of the technology claim that it empowers smaller developers to create more games than they could before, but critics argue that it's a recipe for disaster. The use of AI-generated text-to-speech voices, trained on real actors, has sparked concerns about artistic integrity and exploitation.
The game's success has made some companies sit up and take notice, with Epic's Tim Sweeney extolling the virtues of generative AI in games, citing its potential to "transform gaming". But others are more skeptical. Journalists and developers are warning that the use of AI-generated content is a slippery slope, where humans are replaced by machines and creativity is sacrificed for efficiency.
The debate has reached a fever pitch, with some players and developers calling for greater transparency and accountability when it comes to the use of AI in games. Others are simply unsure what the future holds, with some questioning whether they should pay the same price for games that include lower-quality, machine-generated art and voices.
Meanwhile, other titles have made headlines, including a band of modders who've brought Sony's cancelled shooter Concord back to life – albeit with Sony issuing take-down notices for gameplay footage shared on YouTube. And finally, the nominations for December's Game Awards have been announced, led by Ghost of Yōtei and Clair Obscur: Expedition 33.
But amidst all the chaos, one question lingers: is there a video game universe you'd want to inhabit? The Elder Scrolls' Cyrodiil comes to mind – its comfortingly conquerable world would be a welcome respite from the harsh realities of our own. And what about Azeroth's World of Warcraft? Too treacherous, or just too colourful?
As we navigate this brave new world of AI-generated games, one thing is certain: it's going to be a wild ride. So grab your controller, strap yourself in, and let's dive headfirst into the unknown.