Hytale, the Minecraft-like adventure game that has been years in the making, is finally set to launch this week. After facing a tumultuous past, including being shut down by Riot Games and then going independent again, Hypixel Studios has secured its future with a two-year development plan.
The game's developer, Simon Collins-Laflamme, has made it clear that Hytale will be in true early access mode when it launches on January 13th, meaning it will still have its fair share of bugs. However, the team behind the game is committed to making Hytale the best version possible, with a "personal commitment" from Collins-Laflame lasting an astonishing 10 years.
Hytale promises to blend the freedom of a sandbox with the momentum of an RPG, allowing players to explore procedurally generated worlds full of dungeons, secrets, and creatures. The game's initial launch will focus on polished core systems, including exploration, responsive combat, and robust building, alongside creator-first tools for making custom content.
The game is expected to attract over 1 million players at launch, with a price tag of $19.99 starting from January 13th. While there won't be a mobile version during early access, the developers plan on releasing Hytale on consoles "at a later stage".
It's reassuring to note that Hypixel has secured two years' worth of development costs through pre-purchases, which bodes well for the game's future. Despite the rocky past of its developer, Hytale seems poised to offer an exciting experience for gamers looking for a Minecraft-like adventure.
The game is set to launch on PC, Mac, and Linux on January 13th, marking a significant milestone for Hypixel Studios after facing numerous setbacks. With a dedicated team behind it and a clear vision, Hytale has the potential to become a beloved game in its own right.
The game's developer, Simon Collins-Laflamme, has made it clear that Hytale will be in true early access mode when it launches on January 13th, meaning it will still have its fair share of bugs. However, the team behind the game is committed to making Hytale the best version possible, with a "personal commitment" from Collins-Laflame lasting an astonishing 10 years.
Hytale promises to blend the freedom of a sandbox with the momentum of an RPG, allowing players to explore procedurally generated worlds full of dungeons, secrets, and creatures. The game's initial launch will focus on polished core systems, including exploration, responsive combat, and robust building, alongside creator-first tools for making custom content.
The game is expected to attract over 1 million players at launch, with a price tag of $19.99 starting from January 13th. While there won't be a mobile version during early access, the developers plan on releasing Hytale on consoles "at a later stage".
It's reassuring to note that Hypixel has secured two years' worth of development costs through pre-purchases, which bodes well for the game's future. Despite the rocky past of its developer, Hytale seems poised to offer an exciting experience for gamers looking for a Minecraft-like adventure.
The game is set to launch on PC, Mac, and Linux on January 13th, marking a significant milestone for Hypixel Studios after facing numerous setbacks. With a dedicated team behind it and a clear vision, Hytale has the potential to become a beloved game in its own right.