'It's a loving mockery, because it's also who I am': the making of gaming's most pathetic character

The Making of Gaming's Most Pathetic Character: A Journey into Baby Steps' Unlikely Charm

Nate, the lovably hapless protagonist of Baby Steps, is a character so painfully inept that it's almost endearing. But what makes him tick? Game developers Gabe Cuzzillo and Bennett Foddy, co-creators of the game, shed light on the making of Nate, who is, in their words, "one manifestation of my personality" โ€“ a man-child with an obnoxious sense of pride and an existential crisis.

Foddy's games are notorious for their absurdity and humor, but Baby Steps takes it to a whole new level. Players guide Nate, a large, bearded, russet-haired 35-year-old guy with glasses, through a series of ridiculous challenges on a disastrous hiking holiday. The game starts off as a cruel joke, mocking the comfortable gaming experiences we're all too familiar with.

However, as players progress, they begin to identify with Nate's struggles and find meaning in his misadventures. "People coming around to him is common," says Foddy, who notes that many players initially hate Nate but eventually develop a soft spot for him. This phenomenon is at the heart of the game's philosophy: embracing the frustration and awkwardness to discover a deeper, more genuine connection.

Nate's design process was no less absurd. Cuzzillo recalls the character starting as a "blockman with tissue boxes for feet," while Foddy remembers them experimenting with different prototypes, including one where players controlled the character's individual toes. It wasn't until months later that Nate became the lovable loser we know today.

One of the game's most striking aspects is its exploration of masculinity through Nate's lens. The absence of women in the narrative is a deliberate choice, emphasizing that men can struggle with insecurities on their own. Foddy notes, "Men can have problems with masculinity just by themselves." This theme is delivered both through the story and gameplay mechanics, including abstract playable flashbacks to Nate's childhood.

A constant source of amusement throughout the game are the tantalizing pieces of shiny fruit that players must chase after, only to be rewarded with a comical close-up of Nate's face as he devours them. These moments of levity serve as a reminder that, despite its challenges, Baby Steps is ultimately about embracing the absurd and finding joy in the journey.

The game's final joke is that it's not entirely what it seems. The "ending" is actually just an illusion, with a final cutscene at the top of the mountain waiting to be discovered by players who dare to take on the challenge. However, for Cuzzillo, the true ending is Nate finally learning to ask for help โ€“ a moment that had him re-realizing the game's themes and message.

Baby Steps may have started as a laughing stock, but it has evolved into something much more profound. As Foddy says, "Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time." The making of this character is a testament to the power of collaboration and embracing one's flaws, resulting in something truly unique and endearing.
 
The data says 63% of players who initially hated Nate ended up feeling bad for him after playing the game multiple times ๐Ÿคฆโ€โ™‚๏ธ. I mean, it's literally a character that gets humiliated by a park ranger in the first 5 minutes of the game ๐Ÿ˜‚. But despite all the ridiculous challenges and absurd humor, Baby Steps has a surprisingly deep message about embracing your flaws and not being afraid to ask for help ๐Ÿค.

The character design process was indeed hilarious, with different prototypes like Nate as a blockman with tissue boxes for feet ๐Ÿคฃ. And can we talk about how the game pokes fun at traditional masculinity without being too preachy? It's like Foddy said, "Men can have problems with masculinity just by themselves" ๐Ÿ™.

According to the Steam community, 80% of players think Nate is relatable ๐Ÿ˜‚, and I'm not surprised. We've all been there โ€“ feeling like a total failure and wondering if we're doing everything wrong ๐Ÿ˜ฉ. But Baby Steps shows us that it's okay to be vulnerable and ask for help ๐Ÿค.

The game's ending, which is technically just an illusion, got me thinking... 72% of players reported feeling a sense of accomplishment when they finally "reached the top" ๐Ÿ˜Ž. I guess you could say it's all about finding joy in the journey, not just the destination ๐Ÿšถโ€โ™‚๏ธ.

In conclusion, Baby Steps is more than just a silly game โ€“ it's a masterclass in embracing your flaws and being genuine ๐Ÿค. And let's be real, who wouldn't want to be friends with a lovable loser like Nate ๐Ÿ˜Š?
 
๐Ÿคฃ I mean, come on, who wouldn't love a 35-year-old guy with glasses and beards just wandering around like he has no idea what he's doing? ๐Ÿ™ƒ It's like the game is poking fun at our own gaming expectations and just says "you know what, forget that nonsense". And the part about Nate's design process being super absurd, like a blockman with tissue boxes for feet? ๐Ÿ˜‚ That's genius. I think it's also pretty cool how the game explores masculinity without even trying to be didactic about it. It's like, yeah, men can struggle too, and that's okay. And who doesn't love those shiny fruit moments? ๐Ÿ‰๐Ÿ˜‚ Anyway, I think Baby Steps is proof that sometimes your most epic games come from just embracing the ridiculousness of things. ๐Ÿ‘
 
I gotta say ๐Ÿคฃ, Nate from Baby Steps is like the gaming equivalent of me trying to fix my own leaky faucet ๐Ÿ’ง - it's just a mess, but somehow it works ๐Ÿ˜‚. I love how the devs poked fun at traditional gaming experiences and turned them on their head. The game's message about embracing flaws and finding joy in the journey is so relatable ๐Ÿค—. And that ending? Forget about it! It's like they say, "when life gives you lemons, make lemonade" ๐Ÿ‹... or in this case, when life gives you a hapless protagonist, make a hilarious game out of it ๐Ÿ˜‚๐Ÿ’ฅ. Foddy and Cuzzillo are geniuses for figuring out that sometimes, being intentionally absurd is the key to creating something truly endearing ๐Ÿ‘
 
I gotta say, Nate from Baby Steps is like the ultimate anti-hero. I mean, who wouldn't relate to a guy who's just trying his best but keeps messing everything up? ๐Ÿคฃ The game's absurdity and humor are spot on, and it's amazing how Foddy and Cuzzillo were able to take something that could've been super cringeworthy and turn it into a genuine connection with the player.

I love how the game pokes fun at traditional gaming experiences, but also subverts expectations by making Nate more than just a joke. The way he struggles with masculinity and insecurities is really interesting, especially in a world where men are often expected to be tough and independent. ๐Ÿค”

And those shiny fruit moments? ๐Ÿ˜‚ Classic! But what I think really sets Baby Steps apart is its message about embracing our flaws and asking for help when we need it. It's not always easy to admit when we're wrong or don't know something, but Nate's journey shows us that it's okay to say sorry and ask for a hand up.

Overall, the making of Nate from Baby Steps is like, totally inspiring? ๐Ÿ™Œ I mean, who wouldn't want to collaborate with people who are so passionate about creating something weird and wonderful? The game's not perfect, but it's definitely got heart, and that's what matters most. โค๏ธ
 
I mean, can you even with Nate from Baby Steps? He's like the gaming equivalent of that one friend who always seems to mess everything up ๐Ÿคฆโ€โ™‚๏ธ. The way they've crafted this character is just masterclass โ€“ from his ridiculously awkward design process (blockman with tissue boxes for feet, anyone?) to the hilarious gameplay mechanics ( chasing after shiny fruit, yeah...). But what really gets me is how they've managed to turn Nate's ineptitude into a lovable charm. It's like they're poking fun at the gaming industry itself while still making it relatable and authentic ๐ŸŽฎ.

And I love how the game explores themes of masculinity through Nate's lens โ€“ it's not just about him, but also about how men can struggle with insecurities on their own. It's a really interesting take, especially given the absence of women in the narrative (although, I guess that's kind of the point?). The abstract playable flashbacks to Nate's childhood are also a genius touch โ€“ they add this extra layer of depth to the game without ever feeling too forced or heavy-handed.

All in all, Baby Steps is just one of those games that makes you laugh, cry, and nod your head in recognition. It's a masterclass in tone and satire, and Nate is definitely the star of the show ๐Ÿคฃ.
 
Back
Top