In China, a trend is emerging where parents are gifting smartwatches to children as young as five years old. These watches connect the kids to a digital world that blends socializing with fierce competition, raising concerns about the impact on their mental and emotional well-being.
The watches, launched in 2015, cost up to $330 and come equipped with advanced features such as messaging apps, video sharing, gaming, and even an online shopping platform. Children can use these devices to buy snacks at local shops, chat with friends, play games, and stay in touch with their families. However, the primary focus is on accumulating "likes" on their watch's profile page.
The extreme end of this trend sees kids buying bots to artificially inflate their numbers, hacking their watches to dox their enemies, or even finding romantic partners. According to Counterpoint Research, Little Genius accounts for nearly half of global market share for kids' smartwatches, fueling the lucrative market for engagement hacks and bots.
To gain more experience points, which boosts their level and increases the number of likes they can send to friends, children are forced into a game of reciprocity. One 18-year-old even claimed that she struggled to make friends until four years ago when a classmate invited her into a Little Genius social circle. She racked up over one million likes and became a mini-celebrity on the platform, even meeting two of her boyfriends through the watch.
High like counts have become a status symbol in this world. Enthusiastic Little Genius users scour RedNote (or Xiaohongshu), a prominent Chinese social media app, to hunt for new friends and collect more likes and badges. As video tutorials on the app explain, lower-level users can only give out five likes a day to any one friend, while higher-ranking users can give out 20.
The company behind Little Genius has faced criticism from some experts who view the watch's design as commodifying friendship. It's seen as a transactional relationship where children are encouraged to compete for validation and clout.
To combat these concerns, parents have reported that their children become hooked on the devices almost immediately. In one case, a mother in Beijing found herself worrying about her nearsighted daughter becoming too obsessed with the watch after only a few months of use. The mother, Lin Hong, eventually bought her daughter an upgraded model and was dismayed to find that it had the same addictive effect.
As concerns over internet addiction, content unfit for children, and overspending via the watch's payment function grow, officials in China have begun drafting national safety standards for children's watches. With the company behind Little Genius refusing to comment on these issues, parents are left to navigate the challenges of monitoring their children's online activities and mitigating the risks associated with this powerful tool.
As one parent noted, "If it's like this, she probably won't want to keep wearing the watch for much longer."
The watches, launched in 2015, cost up to $330 and come equipped with advanced features such as messaging apps, video sharing, gaming, and even an online shopping platform. Children can use these devices to buy snacks at local shops, chat with friends, play games, and stay in touch with their families. However, the primary focus is on accumulating "likes" on their watch's profile page.
The extreme end of this trend sees kids buying bots to artificially inflate their numbers, hacking their watches to dox their enemies, or even finding romantic partners. According to Counterpoint Research, Little Genius accounts for nearly half of global market share for kids' smartwatches, fueling the lucrative market for engagement hacks and bots.
To gain more experience points, which boosts their level and increases the number of likes they can send to friends, children are forced into a game of reciprocity. One 18-year-old even claimed that she struggled to make friends until four years ago when a classmate invited her into a Little Genius social circle. She racked up over one million likes and became a mini-celebrity on the platform, even meeting two of her boyfriends through the watch.
High like counts have become a status symbol in this world. Enthusiastic Little Genius users scour RedNote (or Xiaohongshu), a prominent Chinese social media app, to hunt for new friends and collect more likes and badges. As video tutorials on the app explain, lower-level users can only give out five likes a day to any one friend, while higher-ranking users can give out 20.
The company behind Little Genius has faced criticism from some experts who view the watch's design as commodifying friendship. It's seen as a transactional relationship where children are encouraged to compete for validation and clout.
To combat these concerns, parents have reported that their children become hooked on the devices almost immediately. In one case, a mother in Beijing found herself worrying about her nearsighted daughter becoming too obsessed with the watch after only a few months of use. The mother, Lin Hong, eventually bought her daughter an upgraded model and was dismayed to find that it had the same addictive effect.
As concerns over internet addiction, content unfit for children, and overspending via the watch's payment function grow, officials in China have begun drafting national safety standards for children's watches. With the company behind Little Genius refusing to comment on these issues, parents are left to navigate the challenges of monitoring their children's online activities and mitigating the risks associated with this powerful tool.
As one parent noted, "If it's like this, she probably won't want to keep wearing the watch for much longer."