'A gaming success story': how Warhammer became one of Britain's biggest companies

Britain's biggest gaming company is not a household name, despite its parent company being valued at £6 billion. Warhammer, the popular fantasy game created by three self-confessed geeks in 1975, has become a global phenomenon with a loyal fan base. The company, Games Workshop, started as a mail order board games business and grew into an FTSE 100 darling.

The secret to its enduring appeal lies in its ability to cater to diverse interests. Warhammer is not just a game, but a hobby that encompasses painting detailed figures, reading rules, immersive gameplay, storytelling, and community. This emphasis on creativity and world-building has made it appealing to people from all walks of life.

Games Workshop's success can be attributed to several factors, including its smart business decisions, such as creating Warhammer in 1983 as a war game that required customers to buy entire armies. This move helped the company expand globally and cater to a broader audience. The recent Amazon-produced film and TV series has also removed the stigma associated with being a "geek" or a "nerd."

According to Jordan Sorcery, a Warhammer historian who has interviewed over 100 people who have worked for Games Workshop, the company made smart business decisions by creating Warhammer in 1983. This move helped expand the game globally and cater to a broader audience.

The company's appeal has broadened thanks to popular franchises such as Marvel Cinematic Universe, Lord of the Rings, and Game of Thrones, which have removed the stigma associated with being a "geek" or a "nerd." Additionally, product line updates have made it easier for new fans to get into the hobby.

Warhammer World, planned for opening in the US, has the potential to open up Games Workshop and Warhammer to a whole new army of fans. The company's recent success is partly down to this global expansion, according to Charles Hall, head of research at Peel Hunt.

For many players, the sense of belonging is what draws them to the game. Euan Bennington, treasurer of Derby University's growing Warhammer Society, said that he most valued the "sense of belonging" among fellow members, who shared his passion for the game. Many players appreciate a calmer, alcohol-free space in which to socialize and enjoy their hobby.

The company's high margin products represent affordable luxuries for many fans. Despite being high margin, models are something people view as an "essential spend." For these fans, Warhammer is more than just a game; it's a way of life that provides a sense of belonging and emotional fulfillment.
 
I'm so done with Games Workshop's latest move to create a Warhammer World in the US 🤦‍♂️. I mean, isn't £6 billion enough? Do they really need to expand into new territories? It's just going to lead to overcrowding and higher prices for those of us who already are obsessed with Warhammer 😒. And don't even get me started on how it's going to affect the community - it's not the same as having a local gathering space where people can hang out without being judged 🤫.

And have you seen the prices of their models? £50+ for a single miniature? It's highway robbery! 😂 I know some fans might say they're worth it, but to me, that's just a fancy way of saying "I'm willing to pay more because I'm desperate".
 
ugh, £6 billion valuations just shows how ridiculous the gaming industry has become 🤑. games workshop is still kinda niche but at least they're making a name for themselves by catering to people's weird hobbies 💀. those fans who pay top dollar for their models are just really desperate to feel part of something 🤷‍♂️. warhammer world in the us? more like warhammer world of tourists 🚫. can't say i'm surprised they're trying to tap into popular franchises, that's just good business sense 💸 but seriously, what's next? gaming companies going mainstream and ruining the whole thing? 🤯
 
can you imagine how cool it would be if every major gaming company was as inclusive and welcoming to the entire geek community? like games workshop has managed to create this amazing vibe where people from all walks of life can come together over their love for warhammer 🤝🎮 it's not just about the game itself, but about the community that comes with it. and i think we could learn a thing or two from how they've managed to make gaming more accessible and inclusive 🤑
 
I'm not surprised Games Workshop is worth so much money 🤑🎮. I mean, have you seen the amount of money people are willing to spend on those miniature figures? It's crazy! But what really gets me is how they've managed to make it a community thing too 💖. People aren't just playing the game for themselves, but for others who share their passion too. And that sense of belonging is what keeps them coming back for more 🤝.

I love that they've made Warhammer into this immersive experience with painting and reading rules and all that jazz 🎨📚. It's not just a game, it's a hobby that lets you express yourself creatively. And the fact that popular franchises like Marvel and Lord of the Rings are involved has helped get rid of the stigma around being a "nerd" 🙅‍♂️.

I'm excited to hear about Warhammer World in the US too! I think it could be really cool for new fans to discover the game. And it's awesome that Games Workshop is focusing on creating affordable luxuries for its fans 👍.
 
😊 I've always wondered how something like Warhammer can be so popular, especially with all the different age groups and interests involved. It makes total sense now that it's not just about the games themselves but also about the community and creativity around them 🎨. The fact that they're not trying to change who they are or make others conform is what keeps people coming back for more 👍. Plus, being able to connect with like-minded folks in a welcoming space is priceless 💖. I guess that's why it's been successful for so long and has such a huge following across the globe 🌎.
 
I gotta say, Games Workshop's success is all about catering to different interests & creating a community around Warhammer 💖. It's not just a game, but an immersive hobby with painting, storytelling, and gameplay 🎨📚. They've done it right by starting as a mail order business and expanding globally through smart decisions like creating Warhammer in 1983 🔥. Now, with the recent Amazon-produced film & TV series, Warhammer's lost that stigma of being "geeky" 😊. It's all about creativity, world-building, and belonging 🌟. I'm rooting for the upcoming Warhammer World US project - it could bring in a whole new army of fans! 👍
 
🤔 I think this is a great reminder to find your tribe and community, you know? It's not just about what we're passionate about, but also where our passions intersect with others. For Euan Bennington, it was the "sense of belonging" that kept him coming back for more. And it's true, sometimes all it takes is finding people who share your interests to make life more enjoyable. That's why Games Workshop's emphasis on community and socializing has been such a key factor in its success 🌟

It's also interesting to see how this can apply to our everyday lives. We don't have to be geeks or gamers to benefit from the sense of belonging and camaraderie that comes with shared interests. Whether it's a book club, sports team, or volunteer group, finding people who share your passions can make all the difference 📚🏈
 
omg i'm so stoked about games workshop!!! 🤩 they're literally changing the world one miniature at a time 😂 i mean, who wouldn't want to be part of this amazing community where people come together over their shared love for warhammer?! it's like, they've created this whole world and we get to be a part of it 💖 and let's not forget about those awesome business decisions - creating warhammer as a war game was genius! who knew being all about armies would make it so popular? 🤷‍♀️ but seriously, the sense of belonging is what makes warhammer so special. it's like, you find your tribe and you're never alone again 😊 can't wait for that warhammer world to open in the us - gonna be epic! 🌎
 
I think what sets Games Workshop apart from other gaming companies is how they've managed to create this huge community around Warhammer. I mean, people are so invested in the world-building and the lore that it's not just a game anymore, it's an experience 🤩. And I love how they've made it accessible to new fans with updates on their products. The film and TV series thing is genius too - it's like they're normalizing geek culture or something 😎. I'm really excited about Warhammer World opening in the US, it could be a game-changer for the company. And yeah, I get what Euan said about the sense of belonging being a big part of it... when you find people who share your passion, it's like you've found your tribe 👫.
 
I'm so stoked to see Games Workshop getting the recognition it deserves 💥 I mean, who wouldn't want to be part of this amazing community of creatives and fans? The fact that Warhammer has become a global phenomenon is no surprise, given its inclusive nature 🤝 It's not just about gaming; it's about storytelling, artistry, and socializing. And let's be real, who doesn't love a good hobby where you can express yourself and get lost in your own world? 🌐 The company's willingness to adapt and expand into new markets is also a huge win for its fanbase 👍 I'm hyped to see Warhammer World open up in the US – it'll be awesome to experience this community firsthand!
 
I'm so stoked to see Games Workshop doin' its thing! £6 billion value is crazy 🤑 but the fact that they've created this amazing world with Warhammer is what really matters. I mean, think about it - people from all over the world can just geek out (pun intended 😂) over their favorite game and community. And it's not just a game anymore, it's like... a lifestyle 🎨 It's got its own art scene, movies, and TV shows too! The recent film and TV series is such a great way to show people that bein' a "nerd" ain't somethin' to be ashamed of 🤓. And the best part? People from all walks of life are joinin' in on the fun! That sense of belonging is what keeps 'em comin' back for more, and I think that's super cool 😊
 
🤔 They're still flying under the radar? I mean, £6 billion is no joke. Games Workshop has got something right, big time 💸. It's not just about the game, but the community too 👥. The creativity, the world-building... it's all part of what makes Warhammer so appealing 🎨. And that recent Amazon series helped break down some stigma around being a "geek" 📺. Now they're expanding into the US and it's gonna be interesting to see how that plays out 🌎.
 
I remember when I was a kid 🤓, we didn't have all these fancy gaming companies like Games Workshop. We had to make our own games with cardboard and paper 🎨. But now, they're making £6 billion? That's just crazy! 😲 They've done a great job of catering to different interests and making Warhammer appealing to everyone. I mean, who wouldn't want to paint miniatures and build armies? It's like a hobby, not just a game 🎮. And now with all the Marvel and Lord of the Rings stuff being connected to it... it's like they're bringing in new fans left and right 💥. But you know what's even more amazing? The sense of belonging among Warhammer players. I've got a mate who's part of a Warhammer Society at uni, and he says it's like being part of a big family 👫. That's what makes Games Workshop so successful - people love the community and the feeling of belonging to something bigger than themselves 💖.
 
omg i think its pretty cool how games workshop has managed to turn warhammer into this global phenomenon 🤩. i mean, who would have thought that a fantasy game created by 3 geeks in 1975 would become so big? 😂 it just goes to show that when you tap into people's creativity and passion for storytelling, u can create something really special 💡
 
I'm so stoked to see Warhammer getting the recognition it deserves! I mean, who wouldn't want to indulge in some fantasy world-building and immersive gameplay? 🤩 It's awesome how Games Workshop has managed to tap into our creative sides and make it accessible to people from all walks of life. The fact that they've created a community around it is just genius - there's nothing like sharing your passion with others who get it, you know?

And can we talk about how far the stigmas of being a "geek" or a "nerd" have been removed? I mean, now we're living in an era where Marvel and Game of Thrones are household names! 🤓 It's all about embracing your inner geek (or nerd) and finding your tribe.

I love how Warhammer World is going to open up new doors for fans and make it even easier for newbies to get hooked. And let's be real, who wouldn't want a dedicated space to socialize and express themselves without the pressure of being "cool"? 😊 It just goes to show that gaming can be so much more than just a game - it's a way of life!
 
The thing about Games Workshop is they're onto something with this hobby thing 🤔. I mean, who needs Fortnite when you can paint tiny figures and create your own world? The diversity of interests within Warhammer is what sets it apart from other games. You've got people from all walks of life coming together to share a passion for creativity and storytelling.

Their business decisions have been spot on, especially expanding globally with the war game in 1983 💡. And that recent Amazon film and TV series has really helped remove the stigma around being a "geek" – it's all about embracing your inner nerd 🤓. Warhammer World opening up in the US is a big deal too – it'll bring new fans into the fold.

It's not just about winning or losing; it's about the community and sense of belonging that comes with it ❤️. Players are willing to spend money on these high-margin models because they're an essential part of their hobby, not just a game 🎨. The fact that Games Workshop has tapped into this emotional aspect is what makes them so successful 🤑.
 
just read about games workshop and i gotta say their approach to business makes total sense 🤔. i mean, who wouldn't want to buy entire armies of miniatures? its genius marketing strategy is catering to people's passions and interests. the fact that theyve been able to tap into popular franchises like marvel and game of thrones is a testament to their adaptability 💸. what i love most about warhammer is how it brings people together, creating a sense of belonging for its fans 🤝. its not just a game anymore, but a community with its own culture and identity 👍
 
I'm so stoked to see how Warhammer has become this massive global phenomenon 🤩! I mean, who wouldn't love getting into the world of fantasy and creating their own armies? It's like, super immersive and creative, you know? And Games Workshop has done an amazing job of catering to all these different interests and making it accessible to new fans. I think what really sets them apart is how they've managed to remove that stigma around being a "geek" or a "nerd", so to speak 😎. Like, the recent movie and TV series adaptations have been huge in breaking down those barriers. Now, more people are feeling welcome to join the community and express themselves through their passion for Warhammer. And it's not just about the game itself, but also these social spaces where fans can come together and share that sense of belonging. That's what makes Games Workshop so special, right? 🤝
 
I'm loving how Games Workshop has made Warhammer this thing where anyone can be into gaming without being judged 🤓. I mean, who doesn't want to unleash their creativity with paint and figures? It's dope how they've expanded globally and catered to all types of people. The fact that it's not just about winning or competition but also about community and storytelling is what keeps players hooked 🎲.

And can we talk about the stigma around gaming being gone for good 💥? The recent movies and TV shows have definitely helped bring Warhammer out of the geek closet 😂. I'm hyped to see Warhammer World opening in the US - it's gonna be lit! Games Workshop is doing a great job by making these high margin products affordable luxuries for fans 🤑. It's like, gaming is no longer just for kids or basement dwellers; anyone can enjoy this hobby and feel like part of something bigger 👥
 
Back
Top