Clair Obscur: Expedition 33 – how a tiny studio developed the Belle Époque-set gaming blockbuster

From humble beginnings as a personal project at Ubisoft, Clair Obscur: Expedition 33 has catapulted its tiny studio, Sandfall Interactive, into the spotlight with 12 Game Award nominations. The narrative-driven roleplaying game's Belle Époque setting, challenging combat, and great writing have captivated players worldwide.

Guillaume Broche, the game's creator, recounts his dedication to the project, putting in eight hours a day after work for years without sleep. Joining him on this journey were Tom Guillermin on programming, Francoise Meurisse as producer, Lorien Testard on composition (discovered through SoundCloud), and Jennifer Svedberg-Yen on writing (auditioned via Reddit). The team's shared passion and philosophy drove their creative decisions.

Svedberg-Yen, who transitioned from finance to writing, describes her experience in the industry: "It never crossed my mind as a career option... As an adage goes, for Asian parents [it's] doctors, lawyers, or finance." She found solace in Clair Obscur, where she discovered a deep connection through writing. The game's narrative explores traumatic experiences and vulnerability, which resonated with players.

The team's emphasis on authenticity and sincerity led to a unique aesthetic, complete with berets and mimes. Broche clarifies that the game is not intended as French propaganda but rather an authentic representation of the era. Clair Obscur's story has received praise for its grounding in truth, echoing Svedberg-Yen's process: "We are all first-time writers and game developers... And so we kind of only know instinctively how to write from within."

The team's success has come as a surprise, with some players sharing heartfelt messages about finding solace or inspiration through the game. Broche believes this can be attributed to his willingness to be vulnerable and open in communication: "If people don't like it, they don't like you." The industry's anxiety over AI development aside, Sandfall remains optimistic, thanks in part to advancements in technology like Unreal Engine 4.

As Clair Obscur continues to captivate players, its impact extends beyond the gaming world. It has inspired aspiring creatives to restart their own projects and tap into their creative potential once more.
 
I'm so over all this hype about Clair Obscur 😒, I mean what's the big deal? A bunch of indie devs churning out a game with some fancy writing and a dash of French flair 🙄. Newsflash: games have been about storytelling for ages, like The Last of Us or BioShock, but nobody remembers them because they didn't have a cute beret in sight 💁‍♀️. And don't even get me started on the whole "vulnerability" thing – I've seen more heartfelt messages on a Reddit thread about anime 😂. The fact that this game is getting all these awards just means the voters are desperate for something new, like a bunch of gamers searching for meaning in their lives 🤷‍♂️. Sandfall Interactive can keep its Unreal Engine 4 and its Game Awards – I'll stick to playing actual games with substance, not just some novelty indie project 🎮👎
 
🤯 just looked at some stats on game development and it's crazy how much time and effort goes into making a game like Clair Obscur - 8 hours/day for years straight is insane 💀 (think of all the pizza and sleepless nights that went into making this) but omg did you see that the game has been streamed over 1.5M times on Twitch in just a week alone 🚀 22K followers on Reddit's r/ClairObscur and growing fast! 🚫

📊 According to Steam Spy, Clair Obscur has sold around 200k+ copies at $15 each = $3Million 💸. That's like buying every Steam key for a year ⏰ and getting change left over 😂.

And can we talk about the team's diversity? 🤝 Women in gaming are still underrepresented, but Clair Obscur has got 4 female leads, including Jennifer Svedberg-Yen 📝 who went from finance to writing - that's some serious career swag 💁‍♀️.
 
I'm telling you, this is all too convenient 🤔🎮. First, Ubisoft creates a game that's just so... wholesome, you know? And then Sandfall Interactive comes out of nowhere with 12 Game Award nominations? It's like they're trying to send a message about the power of creativity and passion 💫. I mean, what are the chances, right? Guillaume Broche pouring his heart and soul into this game without sleep? It's almost too good to be true 😴.

And then there's Jennifer Svedberg-Yen, jumping from finance to writing through Reddit. Like, what are the odds she'd find her calling in a niche like that? And the team's emphasis on authenticity is just too... calculated 🤝. I'm not saying they're trying to deceive anyone or anything, but it all feels a bit too neat and tidy for my taste.

I'm also curious about this Unreal Engine 4 tech being touted as the reason for Sandfall's success. Is it really that groundbreaking? Or is it just a marketing ploy to make us think AI development is going to change everything 🤖. And what about the fact that Clair Obscur has inspired aspiring creatives? That's just too perfect. It's like they're trying to manipulate our emotions and get us to buy into their narrative 💭.
 
I'm so done with everyone making a big deal about this game 😒. Like, what's the point of 12 Game Award nominations? Is it just an excuse for people to brag about how awesome they are? 🙄 I think it's cute that Guillaume Broche was putting in 8 hours a day after work without sleep, but let's be real, that's just crazy talk. He must've had some serious dedication issues 💔.

And what's with all the fuss about the game being "authentic" and not trying to be French propaganda? 🤷‍♂️ Like, who cares if it's set in the Belle Époque era? It's a video game, for crying out loud! Not a history lesson. 😴

I'm also totally not impressed by people sharing their heartfelt messages about finding solace or inspiration through the game. 🙄 Can't they just keep to themselves? It's like they're trying to make everyone else feel bad about not having found the same "inspiration" as they did. 🤯
 
🤣 I mean, who wouldn't want to be a game dev after seeing this team's dedication? 8 hours/day for years without sleep? That's like me trying to adult 🙄. But seriously, it's awesome to see Clair Obscur's success inspiring others to take a chance on their creative passions. Those berets and mimes though... I mean, I can already imagine the game's marketing team having a field day with that aesthetic 😂. On a more serious note, it's great to see the industry recognizing the importance of authenticity and sincerity in storytelling. Maybe we'll finally get some games that don't feel like they're trying too hard to be edgy or trendy 🤷‍♀️.
 
man this game clair obscur is seriously inspiring me 🤯 I mean i was playing it and just felt like it was speaking straight to my soul, you know? the writing is so honest and vulnerable, it's like guillaume broche and his team are being super open about their own feelings and experiences... that's something we can all relate to, right?

and what's crazy is that this game is making people feel seen and heard in a way that not many games have done before 🤝 it's got this beautiful aesthetic too, like you mentioned with the berets and mimes... it just feels so authentic and genuine.

i also love how the team went about creating the game, putting in all those extra hours and taking risks... they didn't let fear hold them back, and that's something we can all learn from 💪
 
I just saw this thread and I have to say, I'm really impressed by Sandfall Interactive's indie game Clair Obscur: Expedition 33. The fact that Guillaume Broche was putting in 8 hours a day without sleep is crazy! But what I think is even more inspiring is how the team came together with their diverse backgrounds and experiences. It just goes to show that you don't need to follow traditional paths to make something amazing. And I love how Jennifer Svedberg-Yen's story is a reminder that it's never too late to pursue your passions, even if they're not what society expects from you 😊💻
 
I'm low-key impressed by this tiny studio's achievement 🤯! Eight hours a day without sleep? That's dedication, fam 💨. But what I love most is how the team stuck to their guns and created something genuine. No fancy polish needed when you're coming from a place of passion 💖. And can we talk about Guillaume Broche being unapologetically himself? 🙌 "If people don't like it, they don't like you"? Word 🤝. The game's impact is way bigger than just the gaming world – it's inspiring creatives to take a chance and make something real 🎨.
 
I'm low-key obsessed with this game Clair Obscur 🤯♀️. I mean, 12 Game Award nominations? That's insane! But what really gets me is the team behind it - they're like, super passionate about storytelling and authenticity 💖. Guillaume Broche's dedication to the project is inspiring (like, 8 hours a day without sleep? 🤯). And Jennifer Svedberg-Yen's story is so cool - she went from finance to writing and found her passion in Clair Obscur 😊. The game's narrative tackling traumatic experiences and vulnerability is so important, especially for players who need a safe space to express themselves 💗. I love how the team didn't try to create some sort of French propaganda, but rather an authentic representation of the era 🎨. And let's not forget the berets and mimes 🤣 - it's like they're speaking my language! 😂
 
idk how everyone's makin such a big deal outta this game... it's just some dude puttin together a narrative-driven RPG from his laptop 🤷‍♂️. like, yeah sure, the writing is good and all, but so are a lot of other games out there. and what's with the whole 'it's authentic' vibe? ain't that just code for 'we tried really hard to be different'? 🙄. newsflash: innovation ain't about makin weird art, it's about solvin real problems 🤔.
 
I'm loving how under the radar Sandfall Interactive was until Clair Obscur came out 🤯. I mean, 12 Game Award nominations is crazy for a tiny studio! But what really gets me is the story behind the game and its creators 💕. I love how Guillaume Broche poured his heart into the project, putting in 8 hours a day after work without sleep 😴. And it's amazing to see how the team came together with such passion and philosophy to bring this Belle Époque setting to life 🎨.

I also appreciate how Jennifer Svedberg-Yen shared her personal journey of transitioning from finance to writing, finding solace in Clair Obscur's narrative about traumatic experiences and vulnerability 💔. The game's authentic representation of the era is really admirable, and I'm glad Broche clarified that it's not meant to be propaganda 🙏.

It's amazing how Claire Obscur has inspired aspiring creatives to restart their projects and tap into their creative potential once more 🎉. And let's be real, who wouldn't want to play a game with berets and mimes? 😂
 
I just saw this thread pop up and I'm like woah, 12 Game Award nominations for a tiny indie game? That's insane! 🤯 But what really gets me is the story behind it. The fact that Guillaume Broche was putting in 8 hours a day without sleep for years... that's dedication. And Jennifer Svedberg-Yen's journey from finance to writing is so inspiring. It just goes to show that you're never too old (or young) to pursue your passion and find a new career path.

And I love how the team emphasized authenticity and sincerity in their game. That beret-wearing, mime-sporting aesthetic might seem quirky at first, but it's actually a testament to their commitment to accuracy and attention to detail. It's not about trying to make a statement or fit into a certain mold; it's just a genuine representation of the era.

For me, Clair Obscur's story is also about finding solace in creative pursuits. I know a lot of people who've found comfort in games like this one, and that's what makes it so special. So here's to the team at Sandfall Interactive – keep pushing boundaries and inspiring others to do the same! 💫
 
Omg 🤩 I'm low-key obsessed with this game 😍! The fact that it's a narrative-driven RPG set in Belle Époque Paris is giving me all the feels 🎨💫 And can we talk about the writing? 📝 It's so good, I want to cry 💔. The team's commitment to authenticity is really admirable ❤️. I love how Guillaume Broche is unapologetically himself 🤷‍♂️ and isn't afraid to take risks. The game's themes of vulnerability and trauma are super relevant right now 🌟. And the visuals? 🎭👏 Sandfall Interactive is on a roll! 😄 I'm sending them all my love and support 💖. Fingers crossed they keep making magic happen 🔮💫
 
I'm so stoked for these indie devs @SandfallInteractive! They're killing it with 12 Game Award noms 🤯 and I'm loving how they've stayed true to themselves, not trying to be some generic AAA game 🙅‍♂️. The attention to detail in Clair Obscur is insane, from the Belle Époque setting to those adorable berets 🎩. Guillaume Broche's dedication to the project is super inspiring, putting in 8 hours a day for years on end 💯. And can we talk about Jennifer Svedberg-Yen's journey? She went from finance to writing and found her passion through Clair Obscur 📚. It's awesome how the team's authenticity and sincerity have paid off, with players sharing their heartfelt messages about finding solace in the game ❤️. The industry is taking note, and I'm loving the optimism around Sandfall Interactive 😊. Keep pushing the boundaries, guys! 👏
 
I'm so stoked for these indie devs at Sandfall Interactive! I mean, they're basically going from obscurity to Game Award nomes 🤯 in like 2 secs? That's crazy talk! And the fact that Guillaume Broche is literally burning himself out to make this game just shows his dedication. I love how he's all about being vulnerable and honest with his players, it's like he's speaking straight from the heart ❤️.

And can we talk about Jennifer Svedberg-Yen for a sec? She went from finance to writing and now she's making waves in the gaming industry 🌊. It just goes to show that you're never too old or too rusty to try something new. I'm so here for this narrative-driven RPG, it sounds like it's gonna be some deep and meaningful stuff 💭.

I think what's really inspiring about Clair Obscur is how it's got people from all walks of life connecting with the game on a deeper level. It's not just some fancy game for gamers, it's actually tapping into our collective humanity 🌟. And that's something we can all get behind!
 
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