Steam Ban Horses Game Sparks Debate on Censorship in Gaming Industry
A recent ban from sale on Steam for award-winning Italian developer Santa Ragione's latest project, Horses, has sparked controversy within the gaming community and beyond. The game was initially banned due to its graphic and disturbing content, which includes themes of physical violence, psychological abuse, slavery, and misogyny.
Horses follows the story of Anselmo, a 20-year-old Italian man who is sent to spend his summer working on a farm. However, upon arrival, he discovers that the farm's 'horses' are not actually horses but nude humans wearing horse heads. The game's protagonist must then perform mundane tasks while also being forced to deal with the disturbing reality of his surroundings.
While some critics have labeled the game as "gratuitous" and "disturbing," others argue that its psychological horror elements and simplistic graphics effectively convey a sense of unease and discomfort without resorting to explicit gore or violence. The game's developers claim that they were not provided with specific details from Valve about what content was deemed objectionable, leading some to question the motivations behind the ban.
The controversy surrounding Horses has sparked a broader debate on censorship in the gaming industry and the role of video games as art. While some see the game as a thought-provoking exploration of violence and power dynamics, others view it as a form of exploitation that undermines artistic freedom. As the conversation around Horses continues to unfold, one thing is clear: this game has ignited a necessary discussion about what constitutes acceptable content in gaming.
The success of Horses can be seen on other digital storefronts such as itch.io and GOG, where the game has been embraced by players looking for a challenging and unsettling experience. However, its ban from Steam highlights the ever-present tension between artistic expression and commercial viability in the gaming industry.
A recent ban from sale on Steam for award-winning Italian developer Santa Ragione's latest project, Horses, has sparked controversy within the gaming community and beyond. The game was initially banned due to its graphic and disturbing content, which includes themes of physical violence, psychological abuse, slavery, and misogyny.
Horses follows the story of Anselmo, a 20-year-old Italian man who is sent to spend his summer working on a farm. However, upon arrival, he discovers that the farm's 'horses' are not actually horses but nude humans wearing horse heads. The game's protagonist must then perform mundane tasks while also being forced to deal with the disturbing reality of his surroundings.
While some critics have labeled the game as "gratuitous" and "disturbing," others argue that its psychological horror elements and simplistic graphics effectively convey a sense of unease and discomfort without resorting to explicit gore or violence. The game's developers claim that they were not provided with specific details from Valve about what content was deemed objectionable, leading some to question the motivations behind the ban.
The controversy surrounding Horses has sparked a broader debate on censorship in the gaming industry and the role of video games as art. While some see the game as a thought-provoking exploration of violence and power dynamics, others view it as a form of exploitation that undermines artistic freedom. As the conversation around Horses continues to unfold, one thing is clear: this game has ignited a necessary discussion about what constitutes acceptable content in gaming.
The success of Horses can be seen on other digital storefronts such as itch.io and GOG, where the game has been embraced by players looking for a challenging and unsettling experience. However, its ban from Steam highlights the ever-present tension between artistic expression and commercial viability in the gaming industry.