I think it's pretty cool how Jordan Mechner stuck with his vision even when technology was holding him back 
. The rotoscoping technique might've been slow, but it ended up giving Prince of Persia that unique look that still captivates players today
. And I love how he was able to turn a dull exercise in level design into something exciting with the Shadowman mechanic
. It just goes to show that creativity and perseverance can lead to some amazing results
!