Baby Steps' protagonist, Nate, embodies the perfect blend of pathos and hilarity, eliciting both laughter and empathy from players. The game's creators, Bennett Foddy and Gabe Cuzzillo, drew inspiration from their own experiences with social awkwardness and the frustration that comes with feeling like an incompetent loser.
The game's premise is simple yet cruel: watch as Nate struggles to complete a hike, repeatedly failing due to his ineptitude. However, it's this very failure that becomes the game's greatest strength, allowing players to identify with Nate's haplessness and find a sense of catharsis in his misfortunes.
Foddy and Cuzzillo's collaboration on the project was more than just a creative partnership – it was a deep-seated friendship that influenced the game's tone and direction. For Foddy, Nate is an extension of himself, representing his own struggles with social awkwardness and masculinity. "Nate is one manifestation of my personality," he says, explaining that the character's quirks and flaws are all too relatable.
The game's design reflects this philosophy, offering players a sense of progress through small victories – like reaching for and grasping a particularly juicy piece of fruit. These moments of triumph are juxtaposed with Nate's crushing failures, creating a delightful sense of irony and humor.
One of the most striking aspects of Baby Steps is its portrayal of masculinity. The game deliberately avoids depicting women or traditional masculine ideals, instead opting to explore the inner struggles of its protagonist. As Foddy notes, "Men can have problems with masculinity just by themselves."
Ultimately, Baby Steps' true joke lies not in Nate's failures, but in his gradual growth and acceptance of help from others. The game's final scene, where Nate asks for assistance after a long and arduous climb, is both poignant and cathartic – a testament to the power of vulnerability and human connection.
As Cuzzillo reflects on his experience developing Baby Steps, he notes that it has helped him come to terms with his own feelings about masculinity and failure. "I understand it way more now after finishing it," he says. "Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time. It's not one or the other."
In the end, Baby Steps is a masterclass in tone and design, offering a unique blend of humor, pathos, and relatability that will leave players laughing, crying, and perhaps even identifying with Nate's hapless adventures.
The game's premise is simple yet cruel: watch as Nate struggles to complete a hike, repeatedly failing due to his ineptitude. However, it's this very failure that becomes the game's greatest strength, allowing players to identify with Nate's haplessness and find a sense of catharsis in his misfortunes.
Foddy and Cuzzillo's collaboration on the project was more than just a creative partnership – it was a deep-seated friendship that influenced the game's tone and direction. For Foddy, Nate is an extension of himself, representing his own struggles with social awkwardness and masculinity. "Nate is one manifestation of my personality," he says, explaining that the character's quirks and flaws are all too relatable.
The game's design reflects this philosophy, offering players a sense of progress through small victories – like reaching for and grasping a particularly juicy piece of fruit. These moments of triumph are juxtaposed with Nate's crushing failures, creating a delightful sense of irony and humor.
One of the most striking aspects of Baby Steps is its portrayal of masculinity. The game deliberately avoids depicting women or traditional masculine ideals, instead opting to explore the inner struggles of its protagonist. As Foddy notes, "Men can have problems with masculinity just by themselves."
Ultimately, Baby Steps' true joke lies not in Nate's failures, but in his gradual growth and acceptance of help from others. The game's final scene, where Nate asks for assistance after a long and arduous climb, is both poignant and cathartic – a testament to the power of vulnerability and human connection.
As Cuzzillo reflects on his experience developing Baby Steps, he notes that it has helped him come to terms with his own feelings about masculinity and failure. "I understand it way more now after finishing it," he says. "Nate is a microcosm of the whole game, where it's both a piss-take and sincere at the same time. It's not one or the other."
In the end, Baby Steps is a masterclass in tone and design, offering a unique blend of humor, pathos, and relatability that will leave players laughing, crying, and perhaps even identifying with Nate's hapless adventures.