40 Years On, the Truth About Sega's Most Underrated Console
In a nostalgic look back at the console wars of the 1980s and 90s, it's easy to forget that Nintendo wasn't the only player in town. In Europe, Japan, and North America, the NES was a behemoth, but elsewhere, Sega's Master System held its own – often with more flair.
Released in 1985 as the Sega Mark III, this technologically superior console boasted an impressive Z80 CPU, 8kb of RAM, and a 64-colour palette, making it faster and more colourful than any earlier home computer translations. Yet, despite its formidable specs, the Master System never quite reached the same level of success as Nintendo's iconic platformer, Mario.
So why did Sega's console struggle to gain traction in Western markets? The answer lies partly in Nintendo's marketing prowess, which made its games synonymous with family entertainment and, consequently, dominated local retailers. In contrast, Sega took a different approach – courting the youth market with edgy branding and innovative hardware that rivaled its arcade counterparts.
The Master System's European success story begins with Virgin Mastertronic, a UK-based company that partnered with Sega to outmaneuver Nintendo in the region. By focusing on speed and visual appeal, they created an environment where developers could thrive. Codemasters, for example, adapted their expertise from Spectrum and Amstrad games development to create lightning-fast titles like Dizzy, which showcased the Master System's capabilities.
Sega also invested time and resources into training developers in-house, providing them with the tools needed to tap into the console's full potential. As Chris White, a coder who developed a Master System emulator later used by Sega on its PlaySega website, notes, "The games are visually superior to other Z80-based systems... The design had parallels to Sega's arcade hardware."
While Nintendo may have dominated the NES market in Europe and North America, Sega's Master System carved out a unique niche – as an innovative console that bridged the gap between home computers and gaming. Titles like Wonder Boy III: The Dragon's Trap, Psycho Fox, Fantasy Zone, and Alex Kidd in Miracle World showcased the system's ability to deliver authentic, high-quality gaming experiences that held up against its more famous rivals.
Today, the Master System is often overlooked in favour of its more illustrious sibling, the Mega Drive. However, for those who played it back in the day, this console holds a special place – as the promise of what was to come from Sega's innovative hardware and software.
In a nostalgic look back at the console wars of the 1980s and 90s, it's easy to forget that Nintendo wasn't the only player in town. In Europe, Japan, and North America, the NES was a behemoth, but elsewhere, Sega's Master System held its own – often with more flair.
Released in 1985 as the Sega Mark III, this technologically superior console boasted an impressive Z80 CPU, 8kb of RAM, and a 64-colour palette, making it faster and more colourful than any earlier home computer translations. Yet, despite its formidable specs, the Master System never quite reached the same level of success as Nintendo's iconic platformer, Mario.
So why did Sega's console struggle to gain traction in Western markets? The answer lies partly in Nintendo's marketing prowess, which made its games synonymous with family entertainment and, consequently, dominated local retailers. In contrast, Sega took a different approach – courting the youth market with edgy branding and innovative hardware that rivaled its arcade counterparts.
The Master System's European success story begins with Virgin Mastertronic, a UK-based company that partnered with Sega to outmaneuver Nintendo in the region. By focusing on speed and visual appeal, they created an environment where developers could thrive. Codemasters, for example, adapted their expertise from Spectrum and Amstrad games development to create lightning-fast titles like Dizzy, which showcased the Master System's capabilities.
Sega also invested time and resources into training developers in-house, providing them with the tools needed to tap into the console's full potential. As Chris White, a coder who developed a Master System emulator later used by Sega on its PlaySega website, notes, "The games are visually superior to other Z80-based systems... The design had parallels to Sega's arcade hardware."
While Nintendo may have dominated the NES market in Europe and North America, Sega's Master System carved out a unique niche – as an innovative console that bridged the gap between home computers and gaming. Titles like Wonder Boy III: The Dragon's Trap, Psycho Fox, Fantasy Zone, and Alex Kidd in Miracle World showcased the system's ability to deliver authentic, high-quality gaming experiences that held up against its more famous rivals.
Today, the Master System is often overlooked in favour of its more illustrious sibling, the Mega Drive. However, for those who played it back in the day, this console holds a special place – as the promise of what was to come from Sega's innovative hardware and software.