Microsoft has made a significant move in the world of gaming by opening up three classic text-based adventure games, Zork I, II, and III, to the public domain under the MIT License. The decision comes after years of speculation about the future of these iconic games.
Text-based adventure games, which dominated the gaming scene in the 1980s and early 1990s, have seen a resurgence in popularity in recent years. However, they are no longer at the forefront of the gaming industry as they once were. Nevertheless, preserving the legacy of these classic games is still an important endeavor.
Microsoft's Open Source Programs Office worked closely with Jason Scott, a well-known digital archivist and Internet Archive founder, to make this decision. By contributing their code directly to historical source repositories, Microsoft aims to contribute to the preservation of gaming history rather than creating new repositories.
The move comes as a result of Microsoft's acquisition of Activision in 2022, which gave them control over the Zork IP. Interestingly, there was an attempt by Microsoft to acquire publishing rights for Zork as far back as the 1980s, but it ultimately fell through.
It is worth noting that this is not the first time the original Zork source code has been made available to the public. Jason Scott uploaded it to GitHub in 2019, but the license situation was unresolved at the time. With Microsoft's decision, that issue is now a thing of the past, ensuring that the code will remain freely accessible for years to come.
The release of these classic games under open-source terms paves the way for their continued development and modification by the gaming community. As the gaming landscape continues to evolve, preserving the heritage of older games like Zork remains an essential part of the industry's history and culture.
Text-based adventure games, which dominated the gaming scene in the 1980s and early 1990s, have seen a resurgence in popularity in recent years. However, they are no longer at the forefront of the gaming industry as they once were. Nevertheless, preserving the legacy of these classic games is still an important endeavor.
Microsoft's Open Source Programs Office worked closely with Jason Scott, a well-known digital archivist and Internet Archive founder, to make this decision. By contributing their code directly to historical source repositories, Microsoft aims to contribute to the preservation of gaming history rather than creating new repositories.
The move comes as a result of Microsoft's acquisition of Activision in 2022, which gave them control over the Zork IP. Interestingly, there was an attempt by Microsoft to acquire publishing rights for Zork as far back as the 1980s, but it ultimately fell through.
It is worth noting that this is not the first time the original Zork source code has been made available to the public. Jason Scott uploaded it to GitHub in 2019, but the license situation was unresolved at the time. With Microsoft's decision, that issue is now a thing of the past, ensuring that the code will remain freely accessible for years to come.
The release of these classic games under open-source terms paves the way for their continued development and modification by the gaming community. As the gaming landscape continues to evolve, preserving the heritage of older games like Zork remains an essential part of the industry's history and culture.