A live crowd is transforming video games into performance art. At the forefront of this phenomenon is Asses.Masses, a Canadian-made game that combines elements of collective gameplay and performance art with its latest outing in Glasgow theatre.
Asses.Masses invites players to participate as part of a larger group, navigating a surreal world filled with donkeys on a quest for their lost jobs. This collaborative format brings out the audience's diverse perspectives and opinions, often resulting in surprising outcomes. For instance, someone might provide an answer in Spanish, while another contributes engineering knowledge.
This interactive experience transforms the viewer into a player, as everyone plays together to guide a group of donkeys on their journey, using a controller in front of a giant projected screen. The game includes thought-provoking themes like collective action, industrialisation and labour politics, with references to violence, strong language and simulated sex.
The Asses.Masses performance can be described as an immersive experience that blurs the line between video games and live theatre. This new format not only brings people together but also allows them to engage more deeply with the game's narrative and emotional resonance.
				
			Asses.Masses invites players to participate as part of a larger group, navigating a surreal world filled with donkeys on a quest for their lost jobs. This collaborative format brings out the audience's diverse perspectives and opinions, often resulting in surprising outcomes. For instance, someone might provide an answer in Spanish, while another contributes engineering knowledge.
This interactive experience transforms the viewer into a player, as everyone plays together to guide a group of donkeys on their journey, using a controller in front of a giant projected screen. The game includes thought-provoking themes like collective action, industrialisation and labour politics, with references to violence, strong language and simulated sex.
The Asses.Masses performance can be described as an immersive experience that blurs the line between video games and live theatre. This new format not only brings people together but also allows them to engage more deeply with the game's narrative and emotional resonance.