A provocative new board game set during the tumultuous period of the Troubles in Northern Ireland has sparked widespread outrage, with many feeling it trivialized and oversimplified the region's long-lasting conflict. The game, titled "The Troubles: Shadow War," is a product of Compass Games, a US-based company that creates games about military history.
Players take on the roles of security forces, the IRA, loyalist paramilitaries, or nationalist/unionist politicians, navigating complex politics and security currents to emerge victorious. The game includes maps, tokens, and a deck of 260 cards depicting pivotal moments in Northern Ireland's recent history, such as Margaret Thatcher's battle against republican hunger strikers and the IRA's "target mainland" campaign.
However, critics have expressed deep concerns that the game trivializes the region's traumatic past. Kenny Donaldson of the South East Fermanagh Foundation stated that players can plant bombs, make political deals, and attempt to prevail over opponents, which he deemed as "minimizing their suffering." Donaldson argued that the game fails to grasp the enduring legacy of the conflict in Northern Ireland society.
"It's oversimplifying what is a very complex issue," said Donaldson. "The core failure of this initiative is the lack of understanding that 'the Northern Ireland Troubles' are not past tense, they remain inextricably linked with Northern Ireland society today."
Compass Games' founder and president Bill Thomas insisted that the game aims to provide an accurate depiction of Northern Ireland's conflict and protect history. However, critics question whether it is possible for a game to adequately convey the complexities and nuances of such a deeply ingrained and traumatic event.
The game has sparked debate about how to approach sensitive topics like the Troubles in popular culture, with some arguing that educational tools like this game can raise awareness and spark discussion among younger generations. Nevertheless, many feel that it would be irresponsible to profit from the suffering of others without providing context or sensitivity.
"This is not the final version," Thomas assured in a statement. "It's not even close to being final. It has to be play tested."
Despite assurances, concerns remain about the game's potential impact on victims and survivors, who may feel retraumatized by its depiction of violent actions and sensitive topics.
Players take on the roles of security forces, the IRA, loyalist paramilitaries, or nationalist/unionist politicians, navigating complex politics and security currents to emerge victorious. The game includes maps, tokens, and a deck of 260 cards depicting pivotal moments in Northern Ireland's recent history, such as Margaret Thatcher's battle against republican hunger strikers and the IRA's "target mainland" campaign.
However, critics have expressed deep concerns that the game trivializes the region's traumatic past. Kenny Donaldson of the South East Fermanagh Foundation stated that players can plant bombs, make political deals, and attempt to prevail over opponents, which he deemed as "minimizing their suffering." Donaldson argued that the game fails to grasp the enduring legacy of the conflict in Northern Ireland society.
"It's oversimplifying what is a very complex issue," said Donaldson. "The core failure of this initiative is the lack of understanding that 'the Northern Ireland Troubles' are not past tense, they remain inextricably linked with Northern Ireland society today."
Compass Games' founder and president Bill Thomas insisted that the game aims to provide an accurate depiction of Northern Ireland's conflict and protect history. However, critics question whether it is possible for a game to adequately convey the complexities and nuances of such a deeply ingrained and traumatic event.
The game has sparked debate about how to approach sensitive topics like the Troubles in popular culture, with some arguing that educational tools like this game can raise awareness and spark discussion among younger generations. Nevertheless, many feel that it would be irresponsible to profit from the suffering of others without providing context or sensitivity.
"This is not the final version," Thomas assured in a statement. "It's not even close to being final. It has to be play tested."
Despite assurances, concerns remain about the game's potential impact on victims and survivors, who may feel retraumatized by its depiction of violent actions and sensitive topics.