DreamPark, A Portable Mix Of Reality Theme Park Experience Hits The Road
The dream of transforming traditional theme parks into virtual experiences has finally come to fruition. Two Bit Circus co-founder Brent Bushnell and Aidan Wolf, XR developer and friend, have cracked the code by harnessing mixed reality technology.
A casual experiment in a parking lot using hacked headsets and drift trikes is now the starting point for a company that promises portable theme parks anywhere with just hours of setup. The idea was born from Two Bit Circusโs headquarters as Bushnell remembered watching his heart rate spike while he pedaled through digital terrain, realizing DreamPark's potential.
The system is compatible with Quest headsets and has recently been augmented with an essential companion mobile app for operators. This phone interface eliminates the need for headset-wearing while managing guests, giving teen staff a quick pick-up time of just minutes.
Their first commercial deployment opened in August inside Long Islandโs Samanea Mall. With just five thousand square feet of leased space, DreamPark expanded the play zone to twenty thousand square feet at no extra cost by utilizing public mall areas. Parents can record their kids' experiences using a headset or phone and even watermarks videos for social sharing.
In development are several parks including Super Adventureland, Wizard World, Monster Catcher's Journey, and Science Fiction Universe. While IAAPA will feature the latter most polished park, the expansion model involves building an immersive universe with zones across available space similar to how guests navigate a real theme park.
A major advantage is that DreamPark offers more control over lighting and scale using passthrough technology. This technology seamlessly integrates digital worlds into physical environments making attractions like virtual lava flows appear as if they open from the floor. Sessions can be longer than traditional themes due to headset comfort, such as an eleven-year-old staying for ninety minutes.
To support this vision, Two Bit Circus has recently raised a pre-seed round of funding. The market response at IAAPA is expected to shape their next move. Bushnell believes DreamPark allows operators to monetize empty space while providing guests with the magical experience of stepping into any world delivered anywhere through a headset.
The dream of transforming traditional theme parks into virtual experiences has finally come to fruition. Two Bit Circus co-founder Brent Bushnell and Aidan Wolf, XR developer and friend, have cracked the code by harnessing mixed reality technology.
A casual experiment in a parking lot using hacked headsets and drift trikes is now the starting point for a company that promises portable theme parks anywhere with just hours of setup. The idea was born from Two Bit Circusโs headquarters as Bushnell remembered watching his heart rate spike while he pedaled through digital terrain, realizing DreamPark's potential.
The system is compatible with Quest headsets and has recently been augmented with an essential companion mobile app for operators. This phone interface eliminates the need for headset-wearing while managing guests, giving teen staff a quick pick-up time of just minutes.
Their first commercial deployment opened in August inside Long Islandโs Samanea Mall. With just five thousand square feet of leased space, DreamPark expanded the play zone to twenty thousand square feet at no extra cost by utilizing public mall areas. Parents can record their kids' experiences using a headset or phone and even watermarks videos for social sharing.
In development are several parks including Super Adventureland, Wizard World, Monster Catcher's Journey, and Science Fiction Universe. While IAAPA will feature the latter most polished park, the expansion model involves building an immersive universe with zones across available space similar to how guests navigate a real theme park.
A major advantage is that DreamPark offers more control over lighting and scale using passthrough technology. This technology seamlessly integrates digital worlds into physical environments making attractions like virtual lava flows appear as if they open from the floor. Sessions can be longer than traditional themes due to headset comfort, such as an eleven-year-old staying for ninety minutes.
To support this vision, Two Bit Circus has recently raised a pre-seed round of funding. The market response at IAAPA is expected to shape their next move. Bushnell believes DreamPark allows operators to monetize empty space while providing guests with the magical experience of stepping into any world delivered anywhere through a headset.