'It's the underground Met Gala of concrete murderzone design': welcome to the Quake Brutalist Game Jam

The underground Met Gala of concrete murderzone design has descended upon the digital world, bringing together gamers and developers in a celebration of brutalist architecture-inspired level design for id Software's classic first-person shooter, Quake. Welcome to the Quake Brutalist Game Jam, a six-week extravaganza that has yielded 77 new maps and missions, showcasing the creativity and dedication of the community.

The brainchild of Ben Hale, a professional game developer and event concierge, the jam was inspired by a set of concrete textures designed for Quake by another mapper, Benoit Stordeur. The idea quickly gained traction, with participants producing 35 levels in just two-and-a-half weeks using the textures as a starting point.

This year's jam has taken things to a new level, however, with the introduction of new tools and a total conversion of the Quake engine. The result is an almost entirely new game world, with over 200 new enemy types and more than 1,000 new items of equipment. Players can expect to face off against some truly formidable foes in the epic three-hour map, Escape from KOE-37.

Despite its underground status, the Quake Brutalist Jam has become a major event on the gaming calendar, with contributions pouring in from industry professionals and newcomers alike. The jam's organizers have taken steps to make it more inclusive, with a dedicated section for players new to mapping or modding.

The impact of the Quake Brutalist Jam cannot be overstated. As linear, single-player first-person shooters fall out of favor, events like this are keeping alive the art of 3D level design and community-driven game development. The jam's success is a testament to the power of collaboration and creativity in the digital world.

For Robert Yang, a game designer and former teacher at New York University's Game Centre, the Quake Brutalist Jam represents a unique opportunity for community-driven game development. "It's the underground Met Gala of concrete murderzone design," he says with a smile. "Everyone shows off, everyone nurtures the new faces, everybody eats. I love it."

As the jam comes to a close, its organizers are already looking to the future. A full-length video game is in the works, one that will be driven by community input and creativity rather than profit. The Quake Brutalist Jam has proven that even the most niche communities can come together to create something truly special.
 
๐Ÿคฏ I mean, have you seen these new maps for Quake?! 77 new ones! That's insane. The whole point of this game jam is just a testament to how awesome the gaming community can be when they get together and share their creativity. And I love that it's not just about the big-name devs, but also about all the newcomers who are bringing in fresh ideas. It's so cool to see what people can do with just some basic tools and a bit of motivation.

And, you know, this is like exactly what we need right now in gaming - more community-driven projects that aren't just about profit. I mean, think about it, most games these days are all about the same tired gameplay mechanics. It's refreshing to see people pushing the boundaries with new ideas and concepts. Plus, a full-length Quake game is on the works?! That's gonna be EPIC!

So, yeah... the Quake Brutalist Jam is literally the underground Met Gala of gaming - it's the ultimate celebration of creativity, collaboration, and community spirit! ๐Ÿ’ฅ
 
idk why ppl r gettin hyped about this Quake thing ๐Ÿค” but at the same time i gotta admit its kinda cool how gamers & devs came together 2 make some sick new maps & stuff ๐ŸŽฎ like, who knew id software was still relevant? ๐Ÿ˜‚ and yeah ben hale's idea is pretty genius, bringing ppl together 4 a good cause ๐Ÿ’– but what's with all these tools & engine updates tho? its just gonna make it harder 4 noobs 2 get in ๐Ÿคฆโ€โ™‚๏ธ and what r they doin w/ the profit thing? cant they jus focus on makin awesome games instead of tryna make a buck? ๐Ÿ’ธ
 
man i'm so stoked about this quake thing ๐Ÿคฉ its like the gaming community is finally showing love to old-school games like quake, you know? and its not just about the game itself but the whole scene around it - all these talented mappers and developers coming together to create something amazing. its like a digital art show ๐ŸŽจ i mean, who needs commercial success when u can make somethin that resonates with people on a deeper level? the fact that its becoming this major event is a testament to how gaming has evolved over time. we're seein more and more devs and community members gettin involved, sharing their ideas and expertise. id software is doin somethin right by fostering this sorta creative environment
 
omg u guys idc how long its been coming but the quake brutalist jam is finally here ๐Ÿคฏ๐ŸŽฎ! i was talking about it 2 days ago on discord & like half the servers were hyped ๐Ÿ˜‚ i didnt think theyd actually make it happen tho. ben hale is a genius for makin this happen ๐Ÿ’ก & cant wait to try out escape from koe-37 its gonna be lit ๐Ÿ”ฅ๐Ÿ‘€ hope theres more events like this in the future, its amazing 2 see ppl comin together over something they love ๐Ÿค
 
OMG u guys r so obsessed w/quake right now & i gotta say its kinda awesome ๐Ÿคฉ idk about ben hale tho, sounds like he's trying 2 be a big shot 4 organizein this jam, but like, thanks 4 the new maps & all that ๐Ÿ’ฏ cant wait to try out escape from KOE-37 w/ all those new enemy types & items ๐Ÿ˜ฑ

also gotta love how inclusive its gettin ๐Ÿค gotta say tho, idc about the engine changes or whatever, its all bout them levels & creativity ๐Ÿ’ป anywayz, more jamz pls & less boring games ๐Ÿ’ช
 
omg this is insane!! ๐Ÿคฏ i mean i'm literally hyped for no reason but the fact that there's a whole underground game jam happening for quake just blew my mind!!! 77 new maps and missions? over 200 new enemy types? it's like they're speaking my language, fam! ๐Ÿ˜‚ i love how inclusive they are too, with a dedicated section for newbies - can't wait to check out the escape from KOE-37 map and see what all the fuss is about ๐Ÿค”. i'm also super stoked that they're working on a full-length game that's gonna be driven by community input... it's like they're giving us the power ๐Ÿ’ฅ. this is just proof that even in the gaming world, creativity and collaboration can lead to something truly magical โœจ. gotta give props to ben hale and his team for putting this whole thing together ๐Ÿ™.
 
idk how they do it ๐Ÿคฏ but the fact that a whole underground event like this is happening in the gaming world is just mind-blowing! i mean, quake is such an old game and people are still making new levels and maps for it? it's amazing to see how much passion and creativity there is out there. and the tools they're using now are insane - over 200 new enemy types?! that's on a whole other level ๐Ÿค–

i also love that this event is inclusive, like they have a section for people who are new to mapping or modding. that's so cool because it shows that even if you don't know how to do something yet, there's always someone willing to help you out. and the fact that it's driven by community input and creativity rather than just trying to make a profit is super refreshing ๐Ÿ™Œ

i'm def curious about this full-length video game that they're working on now... can we expect it to be released anytime soon? ๐Ÿ’ป
 
I'm low-key hyped about this whole Quake Brutalist Game Jam thing ๐Ÿคฏ! I mean, who wouldn't want to see what the gaming community comes up with when they're given free rein to build and mod? The new tools and engine updates have totally taken it to a whole new level - all those new enemy types and items of equipment are gonna make for some seriously epic gameplay ๐Ÿ˜…. And I love that there's a dedicated section for newcomers, too - it's so cool to see industry pros working alongside fresh talent. This jam is like the ultimate proof that community-driven development can lead to something truly amazing ๐Ÿ’ฅ. Can't wait to check out Escape from KOE-37 and see what all the fuss is about! ๐Ÿค”
 
man i cant even imagine playing quake back in the day like a macintosh computer lol the old textures were so clunky but now its crazy how much new stuff is being made for this game it feels like a whole new game out of the ground. and thats what i love about these underground jams they keep it real, not just some big corp pushing out whatever they want. ben hale is a genius or something idk lol anyway im hyped to see what the community comes up with next its like the old days when you had to map your own levels but now its so much better with all the tools and stuff.
 
omg u guys idc how long it's been since quake came out but this new jam is giving me LIFE!!! ๐Ÿคฏ 77 new maps and missions?!?! that's insane! i'm lowkey super hyped for the full-length game coming out next, can't wait to see what the community comes up with ๐Ÿ˜† gotta give props to ben hale and benoit stordeur tho, they're the real MVPs ๐Ÿ’ฏ
 
man what's up with this Quake Brutalist Game Jam thingy ๐Ÿคฏ? like it's not just some random gamers and devs getting together, nope its all about the concrete murderzone design vibes ๐ŸŒ†. Ben Hale's got some major connections, must be a secret society or something ๐Ÿ˜‰. And 77 new maps in 6 weeks? that's just crazy talk ๐Ÿ˜ฒ. I'm low-key hyped for the full-length game tho, can't wait to see what the community comes up with ๐Ÿค”.
 
I'm still reeling from this year's Quake Brutalist Jam ๐Ÿคฏ it's insane how far it's come! I mean, 77 new maps and missions? That's dedication right there ๐Ÿ’ฅ And Ben Hale's event concierge skills are top notch, getting all these talented mappers to work together like that is no easy feat. But what really gets me is the community aspect โ€“ it's not just about throwing together some random levels, it's a full-on collaboration fest ๐Ÿค I love how Robert Yang describes it as an "underground Met Gala" because it's like that, but for game devs and mappers instead of fashionistas ๐Ÿ˜‚ And now they're even making a full-length video game out of it? Mind blown! Can't wait to see what they come up with next ๐ŸŽฎ
 
aww man ๐Ÿ˜Š this jam is literally a testament to what can happen when ppl from all walks of life come together over something they're passionate about ๐Ÿคฉ, idk if u've seen any of the levels created for quake but trust me the attention to detail & creativity that's gone into them is MIND-BLOWING ๐Ÿ’ฅ I mean who needs profit-driven games when u can have a community-driven project that brings ppl joy & fulfillment? โค๏ธ
 
I'm loving this underground scene ๐Ÿคฏ! It's amazing to see how a simple idea can spark so much creativity and collaboration in the gaming community. I mean, who wouldn't want to build their own brutalist architecture-inspired levels for Quake? ๐Ÿ˜„ The fact that it's not just industry pros but also newbies getting involved is a huge plus - it shows that there's room for everyone to contribute and learn.

I'm also stoked to hear about the upcoming full-length game that's going to be community-driven. That's what gaming should be all about, right? ๐ŸŽฎ Giving creators and players a platform to express themselves without any profit-driven pressure. Fingers crossed it'll be a huge success! ๐Ÿ’ฅ
 
the Quake Brutalist Game Jam is defo cool ๐Ÿคฉ but I'm still trying to wrap my head around it all... 77 new maps and missions in 6 weeks? that's insane! and i love how they're making it inclusive for noobs too, it's great to see the community coming together like this. but at the same time, a full-length game based on this is gonna be a big undertaking, hope they can pull it off without losing the spirit of the jam... also, 200 new enemy types? that sounds like a whole lot of trouble ๐Ÿคฏ
 
I'm stoked about this Quake Brutalist Game Jam thingy ๐Ÿคฏ! It's amazing how a bunch of gamers and devs came together to create some seriously brutalist-inspired maps for id Software's classic game ๐Ÿ˜ฒ. I mean, 77 new maps in just six weeks? That's dedication, right there ๐Ÿ’ช! And the fact that they're using new tools and converting the Quake engine is mind-blowing ๐Ÿคฏ. It's like they're pushing the boundaries of what's possible in game design.

I love how inclusive this event has been, with a dedicated section for newcomers to mapping and modding ๐Ÿ‘. It's great to see industry pros teaming up with indie devs and newbies alike to create something truly special ๐Ÿค. And the fact that they're making a full-length video game that's community-driven? That's just awesome ๐Ÿ’ฅ.

This jam is more than just a game development event โ€“ it's a celebration of creativity, collaboration, and the power of communities coming together ๐Ÿ’•. As Robert Yang says, "It's the underground Met Gala of concrete murderzone design"... I couldn't agree more ๐Ÿ˜†!
 
๐Ÿคฏ just when you think gaming can't get any more awesome, this underground jam comes along! I mean, 77 new maps and missions from a community-driven event? That's just wild. And the fact that they're creating a full-length game using all these community-made assets? Mind blown.

But what really impresses me is how inclusive they've made it for newcomers. A dedicated section for those new to mapping or modding? That's huge, in my opinion. It shows that even with all the crazy expertise out there, they still want to nurture and support the next gen of gamers.

And can we talk about the community vibes?! This jam is like a digital Met Gala, where everyone gets to show off their skills and be part of something epic. I love how Robert Yang describes it - "the underground Met Gala of concrete murderzone design" ๐Ÿค“

Anyway, this jam has definitely proven that community-driven game development can lead to some truly amazing things. Bring on the Quake Brutalist Jam 2! ๐ŸŽ‰
 
OH MY GOSH ๐Ÿคฏ I'M SO STOKED ABOUT THE QUAKE BRUTALIST GAME JAM!!! ๐Ÿ˜ IT'S AMAZING TO SEE THE GAMING COMMUNITY COME TOGETHER LIKE THIS, SHARING THEIR CREATIVITY AND TALENTS WITH ONE ANOTHER. ๐Ÿ’ป THE FACT THAT THEY'VE CREATED OVER 200 NEW ENEMY TYPES AND 1,000 NEW ITEMS OF EQUIPMENT IS MIND-BLOWING ๐Ÿคฏ AND I LOVE HOW THEY'RE MAKING IT INCLUSIVE FOR NEWCOMERS AND INDUSTRY PROFESSIONALS ALIKE ๐Ÿ‘. IT'S A GREAT EXAMPLE OF HOW COLLABORATION AND CREATIVITY CAN LEAD TO SOME AMAZING THINGS ๐Ÿ˜Š. CAN'T WAIT TO SEE WHAT THEY'VE GOT PLANNED NEXT! ๐ŸŽ‰
 
๐Ÿ˜‚๐Ÿ”ฅ๐Ÿ’€[A screenshot of a Quake map with a brutalist design, complete with exposed ductwork and concrete walls]

idk how this happened but i'm lowkey hyped for a Quake game made by the community ๐Ÿคฏ๐Ÿ’ป[a GIF of a person building with blocks, representing creativity and collaboration]

ben hale you're a genius ๐Ÿ”ฅ๐Ÿ”ฉ[A meme of Ben Hale with a cape, surrounded by concrete and Quake textures]

who needs industry budgets when u got passion and talent ๐ŸŽจ๐Ÿ’ธ[A screenshot of a person designing a Quake map on their laptop]

the future of gaming is community-driven ๐Ÿค๐Ÿ’ป[a GIF of people from different backgrounds coming together to build something new]
 
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