The Underground Met Gala of Concrete: Welcome to the Quake Brutalist Game Jam
Deep within a concrete murderzone lies a secret underground world - or rather, a digital one. The Quake Brutalist Game Jam is an event where passionate game developers and enthusiasts come together to create new maps and missions themed around brutalist architecture. This year's jam has seen 77 brutalist-themed maps created in just six weeks.
The brainchild of Ben Hale, a professional game developer, and Fairweather, a veteran modder, the jam was inspired by a set of concrete textures designed by Hale for Quake. The event quickly gained popularity, with the first jam producing 35 levels in two-and-a-half weeks. The second jam ran in 2023, spawning an additional 30 grey levels.
This year's iteration has taken the concept to new heights - or rather, depths. The jam has seen a total conversion of Quake, resulting in almost every available weapon being new or heavily modified. Enemies have also been redesigned and reimagined, with some even featuring entirely new foes.
The featured map, Escape from KOE-37, is an epic three-hour affair that pays homage to Half-Life. Created by Mazu, a veteran of the Quake mapping community, this map showcases the remarkable work done by the community in preserving a lost art form - complex 3D maze design.
Events like the Quake Brutalist Game Jam are keeping traditional game design alive and thriving. With games like Arcane Dimensions and The Immortal Lock pushing the boundaries of virtual architecture, it's clear that the genre is far from dead.
The jam has also become a platform for newcomers to get involved in mapping and modding. This year's start map features a dedicated section for those with little experience. On the other end of the spectrum, industry professionals like Robert Yang have contributed their expertise to the event.
Yang's contribution, One Need Not Be a House, is an open-ended map that blends elements from Myst and Halo: Combat Evolved. For him, the jam represents a socialist utopia where handcrafted video games are a free public good that brings people together.
As for Ben Hale and his team, they plan to take a break from modding and mapping for Quake to focus on creating their own game. After years of participating in the event, it's clear that the Quake Brutalist Game Jam has become an integral part of their creative journey.
Deep within a concrete murderzone lies a secret underground world - or rather, a digital one. The Quake Brutalist Game Jam is an event where passionate game developers and enthusiasts come together to create new maps and missions themed around brutalist architecture. This year's jam has seen 77 brutalist-themed maps created in just six weeks.
The brainchild of Ben Hale, a professional game developer, and Fairweather, a veteran modder, the jam was inspired by a set of concrete textures designed by Hale for Quake. The event quickly gained popularity, with the first jam producing 35 levels in two-and-a-half weeks. The second jam ran in 2023, spawning an additional 30 grey levels.
This year's iteration has taken the concept to new heights - or rather, depths. The jam has seen a total conversion of Quake, resulting in almost every available weapon being new or heavily modified. Enemies have also been redesigned and reimagined, with some even featuring entirely new foes.
The featured map, Escape from KOE-37, is an epic three-hour affair that pays homage to Half-Life. Created by Mazu, a veteran of the Quake mapping community, this map showcases the remarkable work done by the community in preserving a lost art form - complex 3D maze design.
Events like the Quake Brutalist Game Jam are keeping traditional game design alive and thriving. With games like Arcane Dimensions and The Immortal Lock pushing the boundaries of virtual architecture, it's clear that the genre is far from dead.
The jam has also become a platform for newcomers to get involved in mapping and modding. This year's start map features a dedicated section for those with little experience. On the other end of the spectrum, industry professionals like Robert Yang have contributed their expertise to the event.
Yang's contribution, One Need Not Be a House, is an open-ended map that blends elements from Myst and Halo: Combat Evolved. For him, the jam represents a socialist utopia where handcrafted video games are a free public good that brings people together.
As for Ben Hale and his team, they plan to take a break from modding and mapping for Quake to focus on creating their own game. After years of participating in the event, it's clear that the Quake Brutalist Game Jam has become an integral part of their creative journey.