'It's the underground Met Gala of concrete murderzone design': welcome to the Quake Brutalist Game Jam

The Underground Met Gala of Concrete: Welcome to the Quake Brutalist Game Jam

Deep within a concrete murderzone lies a secret underground world - or rather, a digital one. The Quake Brutalist Game Jam is an event where passionate game developers and enthusiasts come together to create new maps and missions themed around brutalist architecture. This year's jam has seen 77 brutalist-themed maps created in just six weeks.

The brainchild of Ben Hale, a professional game developer, and Fairweather, a veteran modder, the jam was inspired by a set of concrete textures designed by Hale for Quake. The event quickly gained popularity, with the first jam producing 35 levels in two-and-a-half weeks. The second jam ran in 2023, spawning an additional 30 grey levels.

This year's iteration has taken the concept to new heights - or rather, depths. The jam has seen a total conversion of Quake, resulting in almost every available weapon being new or heavily modified. Enemies have also been redesigned and reimagined, with some even featuring entirely new foes.

The featured map, Escape from KOE-37, is an epic three-hour affair that pays homage to Half-Life. Created by Mazu, a veteran of the Quake mapping community, this map showcases the remarkable work done by the community in preserving a lost art form - complex 3D maze design.

Events like the Quake Brutalist Game Jam are keeping traditional game design alive and thriving. With games like Arcane Dimensions and The Immortal Lock pushing the boundaries of virtual architecture, it's clear that the genre is far from dead.

The jam has also become a platform for newcomers to get involved in mapping and modding. This year's start map features a dedicated section for those with little experience. On the other end of the spectrum, industry professionals like Robert Yang have contributed their expertise to the event.

Yang's contribution, One Need Not Be a House, is an open-ended map that blends elements from Myst and Halo: Combat Evolved. For him, the jam represents a socialist utopia where handcrafted video games are a free public good that brings people together.

As for Ben Hale and his team, they plan to take a break from modding and mapping for Quake to focus on creating their own game. After years of participating in the event, it's clear that the Quake Brutalist Game Jam has become an integral part of their creative journey.
 
๐ŸŽฎ๐Ÿ˜ I'm so hyped about this underground gaming jam ๐Ÿคซ! The way these devs & enthusiasts come together to create crazy Quake maps is pure genius ๐Ÿ’ก! Who knew brutalist architecture could be so cool? ๐Ÿ™๏ธ๐Ÿ’ฅ It's awesome that events like this keep traditional game design alive ๐ŸŽจ๐Ÿ’ป. I mean, we're not just playing games anymore โ€“ we're building entire worlds ๐ŸŒ! And it's not just pros joining in; newcomers can learn & share their skills too ๐Ÿค. This jam is a true community effort ๐Ÿ’–! Now, if only they'd let me try out these maps on my gaming rig... ๐Ÿ˜… Can't wait to see what Ben Hale & his team come up with next! ๐Ÿ”ฅ๐ŸŽฎ
 
Just got wind of this Quake Brutalist Game Jam thingy ๐Ÿคฏ and I am STOKED!!! Ben Hale and Fairweather are total legends for creating this underground world where devs can get crazy with maps and mods ๐Ÿ’ป. The fact that it's all happening within the Quake community is awesome โ€“ it just goes to show how passionate fans can create something amazing ๐Ÿ’ฅ. And, dude, 77 maps in just 6 weeks? That's like, whoa ๐Ÿ˜ฒ. Can't wait to see what Ben Hale and his team come up with next... maybe even a new game ๐ŸŽฎ๐Ÿ”ฅ
 
๐Ÿค” I'm so curious about this Quake Brutalist Game Jam! 77 maps in just six weeks? That's like a marathon session for me, but I guess game devs have more stamina ๐Ÿ’ช. How do they even manage to create these brutalist-themed maps with such high detail? And what's the deal with the jam being inspired by a set of concrete textures designed by Ben Hale? Did he just wake up one day and think "you know what would be awesome? A Quake game made entirely out of concrete"? ๐Ÿคฃ. I wonder if they'll release any of these maps as standalone games or DLCs. That would be epic! ๐ŸŽฎ
 
omg u guys i just saw this underground quake thingy ๐Ÿคฏ and its literally so cool! they made 77 maps in like 6 weeks and they all look super brutalist ๐ŸŒ†๐Ÿ‘€ ben hale is a genius btw ๐Ÿค“ the community is so passionate about preserving 3d maze design it's amazing to see how far they've come. and the fact that newcomers can join in on the fun too is awesome ๐Ÿ‘ plus they got industry pros like robert yang involved which is just wow ๐Ÿคฉ

here's a quick diagram to show u what i mean:
```
+---------------+
| Quake Jam |
| (77 maps) |
+---------------+
| |
| Ben Hale |
| (genius?) |
| |
+---------------+
| |
| Community |
| (passionate)|
| |
+---------------+
```
anywayz u gotta check out the event and the maps themselves they're like whoa ๐Ÿคฏ
 
I'm so stoked about this underground gaming community! I mean, who knew that something as brutalist as concrete could be turned into a beautiful game jam ๐Ÿคฏ. It's amazing to see how passionate people come together to create these mind-blowing maps and missions. The Quake Brutalist Game Jam is like a digital art gallery, where creativity knows no bounds.

I love how it's not just about gamers anymore; it's also about preserving traditional game design and pushing the boundaries of virtual architecture ๐ŸŒ†. Events like this remind us that gaming is all about community, collaboration, and having fun. And I'm loving how newcomers are being encouraged to join in on the action โ€“ it's like a digital playground where everyone can play together!

Ben Hale's team is killing it with their Quake mods, and Robert Yang's contribution, "One Need Not Be a House", sounds like an absolute game-changer ๐Ÿ”ฅ. Can't wait to see what they come up with next! ๐Ÿ˜Ž
 
omg u guys this quake brutalist game jam is insane ๐Ÿคฏ๐Ÿ”จ๐Ÿ’ฅ ben hale and fairweather r geniuses creating these crazy maps in like 6 weeks ๐Ÿ•’๏ธ the community is so talented theyre making quake feel like a whole new game again ๐Ÿ”ด๐Ÿ‘ Mazu's escape from koe-37 map is straight fire ๐Ÿ”ฅ i mean who needs half life when u have this tho? ๐Ÿ˜‚ anyway its awesome to see ppl keeping quake alive and modding is still a thing ๐ŸŽฎ๐Ÿ’ป gotta respect the community for preserving traditional game design ๐Ÿ™Œ
 
๐Ÿคฏ I'm so stoked about this underground gaming scene ๐ŸŽฎ๐Ÿ’ป! The fact that people are coming together to create these insane maps and missions for Quake is just mind-blowing. It's amazing how something as old as a 3D game can still be reinvented like this. The creativity and passion of the community is really inspiring, especially with events like this jam giving newbies a chance to get involved ๐Ÿค.

I think it's awesome that industry pros are also contributing their expertise to keep traditional game design alive ๐Ÿ”ฅ. And it's cool to see how games like Arcane Dimensions and The Immortal Lock are pushing the boundaries of virtual architecture, making genres seem less dead than we thought ๐Ÿ’€. All in all, this underground gaming scene is just a dream come true for gamers who love a good challenge ๐ŸŽฎ๐Ÿ’ช
 
๐Ÿ˜Š just saw this underground gaming thingy called the Quake Brutalist Game Jam... 77 maps created in 6 weeks? ๐Ÿคฏ they're basically just messing around with concrete and making some pretty cool stuff out of it... i'm not really into games but these levels are alright ๐Ÿ˜

anyway, its nice to see people still creating their own stuff instead of just playing pre-made games all day. and it's awesome that this jam is a community thingy where pros and newbies can hang out and learn from each other ๐Ÿค
 
omg ๐Ÿ˜ฑ this quake brutalist game jam is insane ๐Ÿคฏ! i love how passionate devs and enthusiasts come together to create these mind-blowing maps and missions ๐Ÿšง๐Ÿ’ฅ it's like a underground revolution for brick architecture ๐Ÿ’ช๐Ÿฝ ben hale & fairweather are total legends ๐Ÿ‘ for creating this event and giving gamers a platform to express themselves. can't wait to see what new mods and games come out of this jam ๐Ÿ”ฉ๐Ÿ‘€
 
I'm loving this underground gaming scene ๐Ÿค–. The fact that 77 maps were created in just six weeks is mind-blowing! It's amazing to see how passionate game developers and enthusiasts come together to create something new and exciting. I mean, who wouldn't want to play a map that's like a love letter to Half-Life? ๐Ÿ˜Ž Mazu's Escape from KOE-37 is definitely a highlight of this jam.

What I think is really cool about events like the Quake Brutalist Game Jam is how they're keeping traditional game design alive and thriving. It's not all about big-budget studios anymore - there's still room for creativity and passion in indie gaming. And it's awesome to see industry pros like Robert Yang contributing their expertise to the event.

I'm also loving the idea of this jam being a platform for newcomers to get involved in mapping and modding. It's never too late to learn new skills and join the community ๐Ÿค“. Ben Hale and his team are definitely inspiring a new generation of game developers, and I'm excited to see what they come up with next ๐Ÿ’ป.
 
omg, i love how this community is keeping quake alive ๐Ÿคฏ! its amazing to see people pouring so much passion and creativity into making new maps and missions for the game. ben hale and fairweather are total legends for creating the jam in the first place - 77 maps in just six weeks is insane!!! ๐Ÿคฏ

i'm also stoked to hear that events like this are helping to preserve traditional game design. its so important to have communities like this where people can come together and share their talents. and yeah, its awesome to see industry pros like robert yang contributing to the jam too - his maps are always so inspiring! ๐Ÿ˜Ž

i do think it would be cool if they organized some more events for newcomers, though. i know how frustrating it can be to get into something new and feel overwhelmed... ๐Ÿคฆโ€โ™‚๏ธ but overall, the quake brutalist game jam is definitely a highlight of my gaming year ๐ŸŽ‰
 
omg you guys the Quake Brutalist Game Jam is literally the coolest thing I've seen all year ๐Ÿคฏ๐ŸŽฎ 77 new maps created in just 6 weeks? no way! and that escape from KOE-37 map sounds like an epic three-hour experience ๐Ÿ•น๏ธ i'm so stoked to see traditional game design still thriving with events like this. it's awesome to see newcomers getting involved too, especially with a dedicated section for those with little experience ๐ŸŒŸ ben hale and his team must be so proud of what they've created... can't wait to check out one need not be a house ๐Ÿ˜ฒ maybe we'll even get a new quake game from them soon? ๐Ÿ’ฅ
 
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