Cybercrime is a Growing Concern Among Young Gamers: How Can We Redirect Them Towards Legitimate Careers?
As the gaming industry continues to grow, so does its influence on young people's skills and interests. However, with great power comes great risk - cybercriminals are increasingly targeting gamers who possess valuable coding talents. This phenomenon raises important questions about how we can redirect these individuals towards legitimate careers in cybersecurity.
According to Fergus Hay, co-founder and CEO of The Hacking Games, a non-profit organisation dedicated to helping young people develop their coding skills, "If you're being arrested at 17, you're being weaponised at around 11." This highlights the importance of identifying and addressing the root causes of cybercrime among young gamers.
The Hacking Games' platform uses gaming titles to assess a candidate's hacking abilities and match them with roles and jobs that they will excel in. The goal is to redirect young people who might be lured into criminal activity by social media platforms and other online influencers.
"We're not just talking about fixing the symptoms, we're talking about creating a generation of ethical hackers," says John Madelin, cybersecurity expert and co-founder of The Hacking Games. "It's a matter of identifying those natural-born hackers who are naturally inclined to this field and guiding them towards it."
The financial rewards of cybercrime can be substantial, with some young people earning tens of thousands of pounds or dollars in cryptocurrency. However, this comes at a great cost - the average annual global cost of cybercrime is expected to reach $23 trillion by 2027.
To address this issue, Co-op Academies Trust has partnered with The Hacking Games to launch a pilot scheme across their schools. The programme will focus on careers education and provide young people with the skills and knowledge needed to pursue legitimate careers in cybersecurity.
"This is a generation of natural-born hackers who are either going to be a liability or an asset," says Madelin. "If you can get to them before they go down the wrong path, you can inspire them to become ethical hackers."
The Hacking Games' approach highlights the importance of early intervention and education in redirecting young people towards legitimate careers. By providing them with the skills and knowledge needed to pursue a career in cybersecurity, we can help create a safer online environment and prevent the misuse of their talents for nefarious purposes.
Ultimately, the success of this initiative depends on our ability to understand the motivations and interests of young gamers and provide them with relevant education and training. By doing so, we can unlock a new generation of ethical hackers who will help protect our digital world from cyber threats.
As the gaming industry continues to grow, so does its influence on young people's skills and interests. However, with great power comes great risk - cybercriminals are increasingly targeting gamers who possess valuable coding talents. This phenomenon raises important questions about how we can redirect these individuals towards legitimate careers in cybersecurity.
According to Fergus Hay, co-founder and CEO of The Hacking Games, a non-profit organisation dedicated to helping young people develop their coding skills, "If you're being arrested at 17, you're being weaponised at around 11." This highlights the importance of identifying and addressing the root causes of cybercrime among young gamers.
The Hacking Games' platform uses gaming titles to assess a candidate's hacking abilities and match them with roles and jobs that they will excel in. The goal is to redirect young people who might be lured into criminal activity by social media platforms and other online influencers.
"We're not just talking about fixing the symptoms, we're talking about creating a generation of ethical hackers," says John Madelin, cybersecurity expert and co-founder of The Hacking Games. "It's a matter of identifying those natural-born hackers who are naturally inclined to this field and guiding them towards it."
The financial rewards of cybercrime can be substantial, with some young people earning tens of thousands of pounds or dollars in cryptocurrency. However, this comes at a great cost - the average annual global cost of cybercrime is expected to reach $23 trillion by 2027.
To address this issue, Co-op Academies Trust has partnered with The Hacking Games to launch a pilot scheme across their schools. The programme will focus on careers education and provide young people with the skills and knowledge needed to pursue legitimate careers in cybersecurity.
"This is a generation of natural-born hackers who are either going to be a liability or an asset," says Madelin. "If you can get to them before they go down the wrong path, you can inspire them to become ethical hackers."
The Hacking Games' approach highlights the importance of early intervention and education in redirecting young people towards legitimate careers. By providing them with the skills and knowledge needed to pursue a career in cybersecurity, we can help create a safer online environment and prevent the misuse of their talents for nefarious purposes.
Ultimately, the success of this initiative depends on our ability to understand the motivations and interests of young gamers and provide them with relevant education and training. By doing so, we can unlock a new generation of ethical hackers who will help protect our digital world from cyber threats.