'You can be an ethical hacker, not a criminal one': the initiative guiding young gamers into cybersecurity

Cybercrime is a Growing Concern Among Young Gamers: How Can We Redirect Them Towards Legitimate Careers?

As the gaming industry continues to grow, so does its influence on young people's skills and interests. However, with great power comes great risk - cybercriminals are increasingly targeting gamers who possess valuable coding talents. This phenomenon raises important questions about how we can redirect these individuals towards legitimate careers in cybersecurity.

According to Fergus Hay, co-founder and CEO of The Hacking Games, a non-profit organisation dedicated to helping young people develop their coding skills, "If you're being arrested at 17, you're being weaponised at around 11." This highlights the importance of identifying and addressing the root causes of cybercrime among young gamers.

The Hacking Games' platform uses gaming titles to assess a candidate's hacking abilities and match them with roles and jobs that they will excel in. The goal is to redirect young people who might be lured into criminal activity by social media platforms and other online influencers.

"We're not just talking about fixing the symptoms, we're talking about creating a generation of ethical hackers," says John Madelin, cybersecurity expert and co-founder of The Hacking Games. "It's a matter of identifying those natural-born hackers who are naturally inclined to this field and guiding them towards it."

The financial rewards of cybercrime can be substantial, with some young people earning tens of thousands of pounds or dollars in cryptocurrency. However, this comes at a great cost - the average annual global cost of cybercrime is expected to reach $23 trillion by 2027.

To address this issue, Co-op Academies Trust has partnered with The Hacking Games to launch a pilot scheme across their schools. The programme will focus on careers education and provide young people with the skills and knowledge needed to pursue legitimate careers in cybersecurity.

"This is a generation of natural-born hackers who are either going to be a liability or an asset," says Madelin. "If you can get to them before they go down the wrong path, you can inspire them to become ethical hackers."

The Hacking Games' approach highlights the importance of early intervention and education in redirecting young people towards legitimate careers. By providing them with the skills and knowledge needed to pursue a career in cybersecurity, we can help create a safer online environment and prevent the misuse of their talents for nefarious purposes.

Ultimately, the success of this initiative depends on our ability to understand the motivations and interests of young gamers and provide them with relevant education and training. By doing so, we can unlock a new generation of ethical hackers who will help protect our digital world from cyber threats.
 
๐Ÿค” people think gaming is just about having fun but it's actually super legit too ๐Ÿ’ป, and the ones who are good at coding should be redirected to legit careers in cybersecurity instead of being part of the problem ๐Ÿšซ... it's crazy how much money is made from cybercrime tho ๐Ÿ’ธ, like tens of thousands of pounds or dollars in crypto... ๐Ÿค‘
 
๐Ÿšจ Bad news alert! ๐Ÿšจ So gamers are being targeted by cybercriminals because they're super good at coding ๐Ÿค–... it's like, what's the point of having all these skills if you're just gonna use them to steal money or cause trouble? ๐Ÿ’ธ I mean, can't we just channel this energy into something positive? ๐Ÿค” The thing is, these young gamers are being lured in by social media and online influencers... it's like they're being manipulated ๐Ÿ“ข. We need to step up our education game and provide them with real skills that'll help them make a difference ๐Ÿ’ก.
 
Wow ๐Ÿคฏ those young gamers have some serious skills tho! I mean, it's crazy how much money they can make on the dark web. But at the same time, it's wild that some people are trying to redirect them into cybersecurity careers. Like, why not? It's a legit field and we need more people with these skills ๐Ÿค– Interesting
 
man i'm like super worried about these young gamers getting sucked into cybercrime it's wild to think that some 17-year-old is already in jail for hacking stuff they're only 11 lol what if we can redirect them towards legit careers in cybersecurity instead of just trying to fix the symptoms like we always do gotta give props to The Hacking Games for doing somethin right ๐Ÿค“
 
i dont think redirecting these kids is gonna work they're already super smart & already know how to do cool stuff in gaming its hard enough 2 get into legit careers now w/o cybercrime influences already having a leg up on them
 
๐Ÿ˜Š๐Ÿค” The whole gaming industry is like a big playground for hackers & cybercriminals ๐Ÿฐ๐Ÿ’ป. We need to get them into coding clubs or online courses that teach them how to hack for good ๐Ÿ”’๐Ÿ’ก, not just for fun or money ๐Ÿ’ธ. This way we can redirect those young gamers who are getting drawn into cybercrime ๐Ÿ˜ณ. It's like a big game of cat & mouse ๐Ÿˆ๐Ÿ”ฎ - but instead of chasing each other, let's chase the skills that will keep them safe online ๐Ÿ•ต๏ธโ€โ™€๏ธ๐Ÿ’ป
 
I think its crazy how some kids are getting sucked into cybercrime at such a young age. Its like they're being offered a shortcut to easy money online and it gets them hooked ๐Ÿค‘. We gotta start teaching them coding skills for good not just for gaming, that way we can channel that energy into something positive.
 
I'm totally worried about these young gamers being lured into cybercrime ๐Ÿค•. They're so smart and talented, but the lure of easy cash is just too much to resist ๐Ÿ’ธ. We need to get them involved in legit careers in cybersecurity ASAP ๐Ÿšจ. The Hacking Games' platform sounds like a great idea - using gaming titles to assess their skills and match them with roles that fit their talents ๐ŸŽฎ. It's not just about fixing the symptoms, it's about creating a generation of ethical hackers who can help protect our digital world ๐Ÿ”’. We need more initiatives like this to get ahead of the cybercrime problem ๐Ÿ’ก.
 
๐Ÿค” I think it's crazy how some people get into gaming at such a young age and then end up being scammed by cybercriminals ๐Ÿšซ. I mean, The Hacking Games' idea is super cool - using games to test skills and match them with legit careers in cybersecurity ๐Ÿ’ป. But we gotta acknowledge that this isn't just about 'fixing the symptoms', it's also about addressing the root cause of why people get lured into cybercrime in the first place ๐Ÿค.

I've got a friend who's super passionate about gaming, but I know he's got some coding skills up his sleeve ๐Ÿ’ธ. It's like they're being groomed for something, but not necessarily by choice ๐Ÿค”. We need to make sure we're providing these young gamers with opportunities that let them channel their talents into something positive, rather than just letting the cybercriminals reap the benefits ๐Ÿ˜’.

I also love how John Madelin says it's a matter of identifying those 'natural-born hackers' and guiding them towards legit careers ๐Ÿ’ก. It's like, we gotta give these kids a purpose and a path that aligns with their skills and interests ๐ŸŒŸ. Can't wait to see how this pilot scheme goes down ๐Ÿ‘€
 
๐Ÿค” Gamers are basically coding wizards ๐Ÿง™โ€โ™‚๏ธ but some get roped into dark side ๐Ÿ’ฅ It's time to teach them how to use their skills for good ๐ŸŒˆ instead of evil ๐Ÿ‘Š Cybersecurity is key ๐Ÿ”’ Need more programs like The Hacking Games to guide them towards legit careers ๐Ÿ’ผ They're not just coding wizards, they're our digital guardians ๐Ÿ”ฎ
 
omg i feel like theres nothing more frustrating than seeing all these talented kids get sucked into cybercrime cuz they dont know better ๐Ÿค• its not their fault tho, we should really be teachin them about cybersecurity from a young age, maybe even make it cool and fun so they wanna learn ๐Ÿ’ป instead of just focusnin on the financial rewards which is like, super short sighted imo. anyhoo i think this new program sounds like a great idea, gotta get these kids involved in legit careers ASAP ๐Ÿคž
 
๐Ÿค” Gaming communities gotta take responsibility for grooming ๐ŸŽฎ. These kids are already lost in the dark web, lets give 'em real skills to shine ๐Ÿ’ป. Can't just arrest 'em, need a way out ๐Ÿšช.
 
I think its kinda sad that these youngsters are being lured into cybercrime by social media & online influencers ๐Ÿค”. They got some serious skills but are gettin dragged down by the wrong crowd. We gotta create a platform where they can express themselves & develop their skills in a positive way, like The Hacking Games is doin ๐Ÿ’ป. Its not just about teachin them coding, its about instillin ethics & morality in these young minds ๐Ÿค. I mean, can u imagine if we could redirect all these talented youngsters into makin some real difference in the world? It would be a game changer ๐Ÿ‘Š
 
I'm totally stoked about The Hacking Games' initiative ๐Ÿ’ป๐Ÿ‘! Redirecting young gamers towards legit careers in cybersecurity is like, the ultimate win-win ๐Ÿค. These kids are already so talented and into coding - let's channel that energy into making a difference ๐ŸŒŸ. I mean, think about it: if we can get them to use their skills for good instead of evil, we're basically saving the world from cyber threats ๐Ÿ˜Ž. The idea of using gaming titles to assess their hacking abilities and match them with roles is pure genius ๐Ÿ‘! Let's get these young prodigies on board and inspire a new generation of ethical hackers ๐Ÿ’ช. This initiative could be the key to unlocking a safer online world ๐ŸŒ, and I'm all about it ๐Ÿ˜Š
 
The proliferation of cybercrime among young gamers is a pressing concern that warrants immediate attention ๐Ÿ‘Š. As the gaming industry continues to shape the skills and interests of the next generation, it's essential to recognize the risks associated with this influence ๐Ÿšจ. By providing alternatives, such as The Hacking Games' platform, we can redirect these individuals towards legitimate careers in cybersecurity ๐Ÿ“ˆ.

The emphasis on early intervention and education is crucial, as Madelin aptly puts it - "if you can get to them before they go down the wrong path" ๐Ÿ’ก. By acknowledging the potential of young gamers to excel in this field, we can foster a new generation of ethical hackers who will drive innovation and security in the digital world ๐Ÿ”’.

The financial incentives offered by cybercrime are undeniable, but so are the costs - both financially and morally ๐Ÿค‘. As the global cost of cybercrime continues to rise, it's essential that we prioritize education and career development over exploitation ๐Ÿ’ป. By doing so, we can unlock a new era of cybersecurity innovation and safeguard our digital future ๐Ÿ”“.
 
can't believe ppl r so quick 2 judge kids who are just tryna make a buck online ๐Ÿค‘ think it's cool 2 be a hacker, but wot if they're not even sure wut that means? ๐Ÿ‘€ we need 2 give them options & resources 2 learn how 2 use their skills 4 good, not 4 evil ๐Ÿ’ป
 
๐Ÿค” I think this is such a cool idea for The Hacking Games, but what if they also partnered with social media platforms to make online safety and cybersecurity education a part of the gaming experience? ๐Ÿ“ฑ๐Ÿ’ป Like, every time you log in, there's a tutorial or something that teaches you about phishing scams or password security. That way, kids are learning these skills while having fun playing their favorite games ๐Ÿ˜Š.

And I agree with John Madelin that we need to identify those natural-born hackers and guide them towards legit careers ASAP ๐Ÿš€. Like, if they're already showing signs of being into hacking, why not give 'em a chance to use those skills for good? It's all about finding that balance between creativity and responsibility.

I also love the idea of Co-op Academies Trust partnering with The Hacking Games to launch this pilot scheme ๐Ÿ“š. Education is key here, and if we can make it engaging and fun, kids will actually learn something valuable ๐Ÿ’ก.
 
I feel so bad for these young people being lured into cybercrime because they're passionate about coding ๐Ÿค•... I mean, who wouldn't want to make money playing games? But seriously, it's like we're failing them by not providing them with the right guidance and support. It's not just about fixing the symptoms, we need to create a culture that encourages these talents to be used for good ๐Ÿ’ก

I think The Hacking Games' approach is super cool ๐Ÿคฉ... using gaming titles to assess their skills and match them with roles and jobs? Genius! And I love how they're focusing on careers education and providing the necessary tools for young people to pursue a career in cybersecurity. We need more initiatives like this, especially since cybercrime is going to be such a huge problem by 2027 ๐Ÿค‘

It's also super sad that some of these young people are getting arrested at 17 because they're using their skills for nefarious purposes ๐Ÿ˜”... but at the same time, it's inspiring to see them being recognized as natural-born hackers and given the chance to use their talents for good. We need more role models like John Madelin who understand the importance of ethical hacking ๐Ÿ’ช
 
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